//Shader file for fx //Forcefield1 red textures/effects_forcefield/forcefield1_a { qer_editorimage textures/effects_forcefield/forcefield1_a.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/effects_forcefield/forcefield1_a.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 blue textures/effects_forcefield/forcefield1_b { qer_editorimage textures/effects_forcefield/forcefield1_b.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/effects_forcefield/forcefield1_b.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 yellow textures/effects_forcefield/forcefield1_c { qer_editorimage textures/effects_forcefield/forcefield1_c.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/effects_forcefield/forcefield1_c.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 green textures/effects_forcefield/forcefield1_d { qer_editorimage textures/effects_forcefield/forcefield1_d.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/effects_forcefield/forcefield1_d.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } }