#!/bin/sh case "$0" in */*) cd "${0%/*}" ;; esac pid=$$ status=true trap 'status=false' USR1 seterror() { kill -USR1 "$pid" } LF=" " normalize() { echo "$1" | sed 's/\.\(tga\|jpg\|png\)$//' } allowed_prefixes= forbidden_prefixes= textures_used= # $1 = shader # $2 = texture # $3 = shader | map | animmap | editorimage | sky use_texture() { # does texture exist? if \ [ -f "../$2.tga" ] || \ [ -f "../$2.jpg" ] || \ [ -f "../$2.png" ]; then : else if [ "$3" = "shader" ]; then return else echo "(EE) shader $1 uses non-existing texture $2"; seterror fi fi textures_used="$textures_used$LF$2" if [ -n "$allowed_prefixes" ]; then ok=false for p in $allowed_prefixes; do case "$1:" in "$p"*) ok=true ;; esac done else ok=true fi for p in $forbidden_prefixes; do case "$1:" in "$p"*) ok=false ;; esac done if ! $ok; then echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"; seterror fi case "$3" in ## RULE: skyboxes must lie in env/ sky) case "$2" in env/*) ;; *) echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"; seterror ;; esac ;; ## RULE: non-skyboxes must not lie in env/ *) case "$2" in env/*) echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"; seterror ;; *) ;; esac ;; esac # verify shader -> texture name case "$1" in ## RULE: textures/FOOx/BAR-BAZ must use textures/FOOx/*/*, recommended textures/FOOx/BAR/BAZ textures/*x/*-*) pre=${1%%x/*}x suf=${1#*x/} suf="`echo "$suf" | sed 's,-,/,g'`" case "$2" in "$pre"/*/*) ;; *) echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"; seterror ;; esac ;; ## RULE: textures/FOOx/BAR must use textures/FOOx/*/*, recommended textures/FOOx/base/BAR textures/*x/*) pre=${1%%x/*}x suf=${1#*x/} case "$2" in "$pre"/*/*) ;; *) echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"; seterror ;; esac ;; ## RULE: textures/map_FOO[_/]* must use textures/map_FOO[_/]* textures/map_*/*) pre=${1%%/map_*} suf=${1#*/map_} map=${suf%%[_/]*} case "$2" in "$pre"/map_$map[/_]*) ;; textures/map_*) # protect one map's textures from the evil of other maps :P echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"; seterror ;; *) # using outside stuff is permitted ;; esac ;; ## RULE: textures/common/FOO must use textures/common/FOO or textures/common/*/* textures/common/*) case "$2" in "$1") ;; textures/common/*/*) ;; *) echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"; seterror ;; esac ;; ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava textures/decals/*|textures/liquids_*/*|textures/effects_*/*|textures/screens/*|textures/logos/*) pre=`echo "$1" | cut -d / -f 1-2` case "$2" in "$pre"/*) # I _suppose_ this is fine, as tZork committed this pack ;; *) echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror ;; esac ;; ## RULE: textures/skies/FOO or textures/skies/FOO_BAR must use textures/skies/FOO respective textures/skies/FOO_BAR as preview image, and env/FOO[_/]* as skybox textures/skies/*) sky=${1#textures/skies/} sky=${sky%%_*} case "$2" in textures/skies/$sky|textures/skies/$sky[_]*) # typical place for preview image ;; env/$sky[/_]*) # typical place for skybox ;; *) echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror ;; esac ;; ## RULE: models/* must use models/* models/*) case "$2" in models/*) ;; *) echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"; seterror ;; esac ;; *) echo "(EE) no shader name pattern for $1"; seterror ;; esac } parsing_shader= parse_shaderstage() { while read L A1 Aother; do case "`echo "$L" | tr A-Z a-z`" in map) case "$A1" in '$lightmap') ;; *) use_texture "$parsing_shader" "`normalize "$A1"`" map ;; esac ;; animmap) for X in $Aother; do use_texture "$parsing_shader" "`normalize "$X"`" animmap done ;; '{') echo "(EE) brace nesting error in $parsing_shader"; seterror ;; '}') break ;; *) ;; esac done } parse_shader() { use_texture "$parsing_shader" "$parsing_shader" shader while read L A1 Aother; do case "`echo "$L" | tr A-Z a-z`" in qer_editorimage) use_texture "$parsing_shader" "`normalize "$A1"`" editorimage ;; skyparms) use_texture "$parsing_shader" "${A1}_lf" sky use_texture "$parsing_shader" "${A1}_rt" sky use_texture "$parsing_shader" "${A1}_up" sky use_texture "$parsing_shader" "${A1}_dn" sky use_texture "$parsing_shader" "${A1}_ft" sky use_texture "$parsing_shader" "${A1}_bk" sky ;; '{') parse_shaderstage ;; '}') break ;; *) ;; esac done } parse_shaderfile() { case "$1" in ## RULE: map_FOO.shader may define tetxures/map_FOO_* and textures/map_FOO/* map_*) allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d _ -f 2`/" forbidden_prefixes= ;; ## RULE: skies_FOO.shader may define tetxures/skies/FOO and textures/skies/FOO_* skies_*) allowed_prefixes="textures/skies/`echo "$1" | cut -d _ -f 2`: textures/skies/`echo "$1" | cut -d _ -f 2`_" forbidden_prefixes= ;; ## RULE: model_*.shader may define models/* model_*) allowed_prefixes="models/" forbidden_prefixes= ;; ## RULE: any other FOO.shader may define textures/FOO/* *) allowed_prefixes="textures/$1/" forbidden_prefixes="textures/skies/ textures/map_ models/" ;; esac while read L; do case "$L" in */*) parsing_shader="`normalize "$L"`" if [ x"$L" != x"$parsing_shader" ]; then echo "(WW) normalized shader name $L to $parsing_shader" fi ;; '{') parse_shader ;; *) ;; esac done } strip_comments() { sed 's,//.*,,g; s,\r, ,g; s,\t, ,g; s, *, ,g; s, $,,; s,^ ,,; /^$/ d' } t=`mktemp || echo ".temp"` for X in *.shader; do strip_comments < "$X" > "$t" parse_shaderfile "${X%.shader}" < "$t" done rm -f "$t" textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u` textures_used=`echo "${textures_used#$LF}" | sort -u` echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do case "$L" in textures/radiant/*) ;; textures/map_*/*) ;; *) echo "(EE) texture $L is not referenced by any shader"; seterror ;; esac done $status