//Shader file for fx //Forcefield1 red textures/fx/forcefield1-a { qer_editorimage textures/fx/forcefields/forcefield1_a.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_a.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 blue textures/fx/forcefield1-b { qer_editorimage textures/fx/forcefields/forcefield1_b.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_b.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 yellow textures/fx/forcefield2-c { qer_editorimage textures/fx/forcefields/forcefield1_c.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_c.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 green textures/fx/forcefield1-d { qer_editorimage textures/fx/forcefields/forcefield1_d.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_d.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Healpod1 green //For best effect apply to a rotating cylinder textures/fx/healpod1-d { qer_editorimage textures/fx/forcefields/healpod1_d.tga surfaceparm nolightmap surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull none qer_trans 0.6 { map textures/fx/forcefields/healpod1_d.tga blendfunc add tcMod scroll 0 2 } } //Jumppad1 blue textures/fx/jumppadfx1-a { qer_editorimage textures/fx/jumppad/jumppadfx1_a.tga surfaceparm nolightmap surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull none qer_trans 0.6 { map textures/fx/jumppad/jumppadfx1_a.tga blendfunc add tcMod scroll 0 2 } } //Jumppad1 red textures/fx/jumppadfx1-b { qer_editorimage textures/fx/jumppad/jumppadfx1_b.tga surfaceparm nolightmap surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull none qer_trans 0.6 { map textures/fx/jumppad/jumppadfx1_b.tga blendfunc add tcMod scroll 0 2 } } //Jumppad1 yellow textures/fx/jumppadfx1-c { qer_editorimage textures/fx/jumppad/jumppadfx1_c.tga surfaceparm nolightmap surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull none qer_trans 0.6 { map textures/fx/jumppad/jumppadfx1_c.tga blendfunc add tcMod scroll 0 2 } } //Jumppad1 green textures/fx/jumppadfx1-d { qer_editorimage textures/fx/jumppad/jumppadfx1_d.tga surfaceparm nolightmap surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull none qer_trans 0.6 { map textures/fx/jumppad/jumppadfx1_d.tga blendfunc add tcMod scroll 0 2 } } //Lightning1-a textures/fx/lightning1-a { qer_editorimage textures/fx/lightnings/lightning1_1.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga blendfunc add } } //Lightning1-b textures/fx/lightning1-b { qer_editorimage textures/fx/lightnings/lightning1_4.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga blendfunc add } } //Lightning1-c textures/fx/lightning1-c { qer_editorimage textures/fx/lightnings/lightning1_6.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga blendfunc add } } //Lightning1-d textures/fx/lightning1-d { qer_editorimage textures/fx/lightnings/lightning1_8.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga blendfunc add } }