textures/common/invisible // solid, transparent polygons, casts shadows
{
+ qer_editorimage textures/common/invisible.tga
surfaceparm nolightmap
{
- map textures/common/invisible.tga
+ map textures/common/invisible/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
surfaceparm lava
surfaceparm trans
surfaceparm nomarks
-}
\ No newline at end of file
+}