textures/effects_warpzone/wavy
{
+ dpoffsetmapping none
surfaceparm nolightmap
// surfaceparm nonsolid // no, it must be solid like trigger
surfaceparm trans
cull none
{
map textures/effects_warpzone/blueedge.tga
- blendfunc add
+ blendfunc GL_SRC_ALPHA GL_ONE
}
}
cull none
{
map textures/effects_warpzone/rededge.tga
- blendfunc add
+ blendfunc GL_SRC_ALPHA GL_ONE
}
}