noise: sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound
*/
-/*QUAKED weapon_sniperrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+/*QUAKED weapon_rifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Sniper Rifle.
-------- KEYS --------
ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used)