target4: is triggered in both cases
targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or...
killtarget: should point to a target_position entity, or
+warpzone_fadestart: start distance of fading out the warpzone
+warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)
*/
/*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8)
Must target a target_position that indicates the view to be shown (and whose angles also indicate the orientation of the view)
-------- KEYS --------
target: must point to a target_position
+warpzone_fadestart: start distance of fading out the warpzone
+warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)
*/
/*QUAKED target_music (1 0 0) (-8 -8 -8) (8 8 8)
STICKY: entities keep their gravity after leaving the gravity zone
START_OFF: when targeted, the gravity zone starts off and is enabled upon triggering
*/
+
+/*QUAKED relay_activate (0 1 0) (-8 -8 -8) (8 8 8)
+Activates all .target's
+List of currently supported target ents:
+trigger_hurt
+trigger_heal
+trigger_impulse
+trigger_push
+trigger_teleport
+func_rotating
+func_bobbing
+func_button
+func_fourier
+func_vectormamamam
+-------- KEYS --------
+target: trigger all entities with this targetname when triggered
+targetname: name that identifies this entity so it can be triggered
+*/
+
+/*QUAKED relay_deactivate (1 0 0) (-8 -8 -8) (8 8 8)
+Deactivates all .target's
+List of currently supported target ents:
+trigger_hurt
+trigger_heal
+trigger_impulse
+trigger_push
+trigger_teleport
+func_rotating
+func_bobbing
+func_button
+func_fourier
+func_vectormamamam
+-------- KEYS --------
+target: trigger all entities with this targetname when triggered
+targetname: name that identifies this entity so it can be triggered
+*/
+
+/*QUAKED relay_activatetoggle (0 1 1) (-8 -8 -8) (8 8 8)
+Toggles all .target's de/active
+List of currently supported target ents:
+trigger_hurt
+trigger_heal
+trigger_impulse
+trigger_push
+trigger_teleport
+func_rotating
+func_bobbing
+func_button
+func_fourier
+func_vectormamamam
+-------- KEYS --------
+target: trigger all entities with this targetname when triggered
+targetname: name that identifies this entity so it can be triggered
+*/