message: kill message when someone gets killed by this (default: "was in the wrong place")
message2: kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
team: team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)
message: kill message when someone gets killed by this (default: "was in the wrong place")
message2: kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
team: team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)