remove the surfacelight after all. Let mapper decide with light ents is best, i guess
[xonotic/xonotic-maps.pk3dir.git] / scripts / exx.shader
index 525529f8ab69db5628a9f36f61d73ab82ba9366e..88e81617305d67a8dafb61929dedfec667ef7c2e 100644 (file)
@@ -718,8 +718,6 @@ textures/exx/light-panel01
        dpglossintensitymod  3
        dpglossexponentmod  4
 
        dpglossintensitymod  3
        dpglossexponentmod  4
 
-       q3map_surfacelight 3500
-
        {
                map textures/exx/light/light_panel01.tga
                
        {
                map textures/exx/light/light_panel01.tga
                
@@ -741,8 +739,6 @@ textures/exx/light-u201
        dpglossintensitymod  3
        dpglossexponentmod  4
 
        dpglossintensitymod  3
        dpglossexponentmod  4
 
-       q3map_surfacelight 3500
-
        {
                map textures/exx/light/light_u201.tga
                
        {
                map textures/exx/light/light_u201.tga