]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blobdiff - scripts/exx.shader
remove the surfacelight after all. Let mapper decide with light ents is best, i guess
[xonotic/xonotic-maps.pk3dir.git] / scripts / exx.shader
index 685a747053503d8acd807ca5d79ae93105dfe7b0..88e81617305d67a8dafb61929dedfec667ef7c2e 100644 (file)
@@ -718,8 +718,6 @@ textures/exx/light-panel01
        dpglossintensitymod  3
        dpglossexponentmod  4
 
-       q3map_surfacelight 1500
-
        {
                map textures/exx/light/light_panel01.tga
                
@@ -741,8 +739,6 @@ textures/exx/light-u201
        dpglossintensitymod  3
        dpglossexponentmod  4
 
-       q3map_surfacelight 1500
-
        {
                map textures/exx/light/light_u201.tga