fix light subdivision on the shaders
[xonotic/xonotic-maps.pk3dir.git] / scripts / exx.shader
index 9c68a726435868889ada839029e3c43a6af5dbb5..a641bf8c7dd00ad126919147a85c241fecffff48 100644 (file)
@@ -836,6 +836,7 @@ textures/exx/light-panel01-surfacelight
        dpglossexponentmod  4
 
        q3map_surfacelight 2500
+       q3map_lightSubdivide 32
 
        {
                map textures/exx/light/light_panel01.tga
@@ -880,6 +881,7 @@ textures/exx/light-u201-surfacelight
        dpglossexponentmod  4
 
        q3map_surfacelight 2500
+       q3map_lightSubdivide 32
 
        {
                map textures/exx/light/light_u201.tga