fix light subdivision on the shaders
[xonotic/xonotic-maps.pk3dir.git] / scripts / liquids_lava.shader
index e28e7065ae628e5f435998eb0095fa8a7498c574..f2060c4f215ffd24a9e945f483b2d2abab4a5b28 100644 (file)
@@ -8,6 +8,7 @@ textures/liquids_lava/lava0
        deformVertexes wave 150.0 sin 2 5 0.25 0.1
        Q3map_TessSize 128
        q3map_surfacelight 1000
+       q3map_lightSubdivide 64
        {
                map textures/liquids_lava/lava0.tga
                blendfunc add
@@ -22,6 +23,7 @@ textures/liquids_lava/lava0_flow
        surfaceparm trans
        cull disable
        q3map_surfacelight 1000
+       q3map_lightSubdivide 64
        {
                map textures/liquids_lava/lava0.tga
                blendfunc add