parse_shaderstage()
{
while read L A1 Aother; do
- case "$L" in
+ case "`echo "$L" | tr A-Z a-z`" in
map)
case "$A1" in
'$lightmap')
{
use_texture "$parsing_shader" "$parsing_shader" shader
while read L A1 Aother; do
- case "$L" in
+ case "`echo "$L" | tr A-Z a-z`" in
qer_editorimage)
use_texture "$parsing_shader" "`normalize "$A1"`" editorimage
;;