]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blobdiff - scripts/shader-audit.sh
Merge remote branch 'refs/remotes/origin/diabolik/facility114-team'
[xonotic/xonotic-maps.pk3dir.git] / scripts / shader-audit.sh
old mode 100644 (file)
new mode 100755 (executable)
index f7c0b95..83aba6b
@@ -1,5 +1,11 @@
 #!/bin/sh
 
+case "$0" in
+       */*)
+               cd "${0%/*}"
+               ;;
+esac
+
 LF="
 "
 
@@ -80,7 +86,7 @@ use_texture()
 
        # verify shader -> texture name
        case "$1" in
-               ## RULE: textures/FOOx/BAR-BAZ must use textures/FOO/*/*, recommended textures/FOO/BAR/BAZ
+               ## RULE: textures/FOOx/BAR-BAZ must use textures/FOOx/*/*, recommended textures/FOOx/BAR/BAZ
                textures/*x/*-*)
                        pre=${1%%x/*}x
                        suf=${1#*x/}
@@ -93,7 +99,7 @@ use_texture()
                                        ;;
                        esac
                        ;;
-               ## RULE: textures/FOOx/BAR must use textures/FOO/*/*, recommended textures/FOO/base/BAR
+               ## RULE: textures/FOOx/BAR must use textures/FOOx/*/*, recommended textures/FOOx/base/BAR
                textures/*x/*)
                        pre=${1%%x/*}x
                        suf=${1#*x/}
@@ -113,9 +119,13 @@ use_texture()
                        case "$2" in
                                "$pre"/map_$map[/_]*)
                                        ;;
-                               *)
+                               textures/map_*)
+                                       # protect one map's textures from the evil of other maps :P
                                        echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"
                                        ;;
+                               *)
+                                       # using outside stuff is permitted
+                                       ;;
                        esac
                        ;;
                ## RULE: textures/common/FOO must use textures/common/FOO or textures/common/*/*
@@ -177,7 +187,7 @@ use_texture()
 parsing_shader=
 parse_shaderstage()
 {
-       while read L A1 A2 Aother; do
+       while read L A1 Aother; do
                case "$L" in
                        map)
                                case "$A1" in
@@ -189,7 +199,7 @@ parse_shaderstage()
                                esac
                                ;;
                        animmap)
-                               for X in $A2 $Aother; do
+                               for X in $Aother; do
                                        use_texture "$parsing_shader" "`normalize "$X"`" animmap
                                done
                                ;;
@@ -205,13 +215,18 @@ parse_shaderstage()
 parse_shader()
 {
        use_texture "$parsing_shader" "$parsing_shader" shader
-       while read L A1; do
+       while read L A1 Aother; do
                case "$L" in
-                       qer_editorimage\ *)
-                               use_texture "$parsing_shader" "$A1" editorimage
+                       qer_editorimage)
+                               use_texture "$parsing_shader" "`normalize "$A1"`" editorimage
                                ;;
-                       skyparms\ *)
-                               use_texture "$parsing_shader" "$A1" sky
+                       skyparms)
+                               use_texture "$parsing_shader" "${A1}_lf" sky
+                               use_texture "$parsing_shader" "${A1}_rt" sky
+                               use_texture "$parsing_shader" "${A1}_up" sky
+                               use_texture "$parsing_shader" "${A1}_dn" sky
+                               use_texture "$parsing_shader" "${A1}_ft" sky
+                               use_texture "$parsing_shader" "${A1}_bk" sky
                                ;;
                        '{')
                                parse_shaderstage
@@ -271,14 +286,14 @@ strip_comments()
        sed 's,//.*,,g; s,\r, ,g; s,\t, ,g; s,  *, ,g; s, $,,; s,^ ,,; /^$/ d'
 }
 
-t=`mktemp`
+t=`mktemp || echo ".temp"`
 for X in *.shader; do
        strip_comments < "$X" > "$t"
        parse_shaderfile "${X%.shader}" < "$t"
 done
 rm -f "$t"
 
-textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
 textures_used=`echo "${textures_used#$LF}" | sort -u`
 
 echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do