#!/bin/sh
+LF="
+"
+
+normalize()
+{
+ echo "$1" | sed 's/\.\(tga\|jpg\|png\)$//'
+}
+
+allowed_prefixes=
+forbidden_prefixes=
+
+textures_used=
+# $1 = shader
+# $2 = texture
+# $3 = shader | map | animmap | editorimage | sky
use_texture()
{
- echo "$1 uses texture $2"
+ # does texture exist?
+ if \
+ [ -f "../$2.tga" ] || \
+ [ -f "../$2.jpg" ] || \
+ [ -f "../$2.png" ]; then
+ :
+ else
+ if [ "$3" = "shader" ]; then
+ return
+ else
+ echo "(EE) shader $1 uses non-existing texture $2"
+ fi
+ fi
+ textures_used="$textures_used$LF$2"
+
+ if [ -n "$allowed_prefixes" ]; then
+ ok=false
+ for p in $allowed_prefixes; do
+ case "$1:" in
+ "$p"*)
+ ok=true
+ ;;
+ esac
+ done
+ else
+ ok=true
+ fi
+ for p in $forbidden_prefixes; do
+ case "$1:" in
+ "$p"*)
+ ok=false
+ ;;
+ esac
+ done
+ if ! $ok; then
+ echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"
+ fi
+
+ case "$3" in
+ sky)
+ case "$2" in
+ env/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"
+ ;;
+ esac
+ ;;
+ *)
+ case "$2" in
+ env/*)
+ echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"
+ ;;
+ *)
+ ;;
+ esac
+ ;;
+ esac
+
+ # verify shader -> texture name
+ case "$1" in
+ textures/*x/*-*)
+ pre=${1%%x/*}x
+ suf=${1#*x/}
+ # rule: in suffix part, change each - to /
+ suf="`echo "$suf" | sed 's,-,/,g'`"
+ case "$2" in
+ "$pre"/*/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"
+ ;;
+ esac
+ ;;
+ textures/*x/*)
+ pre=${1%%x/*}x
+ suf=${1#*x/}
+ case "$2" in
+ "$pre"/*/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"
+ ;;
+ esac
+ ;;
+ textures/map_*/*)
+ pre=${1%%/map_*}
+ suf=${1#*/map_}
+ map=${suf%%[_/]*}
+ case "$2" in
+ "$pre"/map_$map[/_]*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"
+ ;;
+ esac
+ ;;
+ textures/common/*)
+ case "$2" in
+ "$1")
+ ;;
+ textures/common/*/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"
+ ;;
+ esac
+ ;;
+ textures/decals/*)
+ case "$2" in
+ "$1")
+ # I _suppose_ this is fine, as tZork committed this pack
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+ ;;
+ esac
+ ;;
+ textures/skies/*)
+ sky=${1#textures/skies/}
+ case "$2" in
+ "$1")
+ # typical place for preview image
+ ;;
+ env/"${1#textures/skies/}")
+ # typical place for skybox
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+ ;;
+ esac
+ ;;
+ models/*)
+ case "$2" in
+ models/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"
+ ;;
+ esac
+ ;;
+ *)
+ echo "(EE) no shader name pattern for $1"
+ ;;
+ esac
}
parsing_shader=
-
parse_shaderstage()
{
while read L A1 A2 Aother; do
'$lightmap')
;;
*)
- use_texture "$parsing_shader" "$A1"
+ use_texture "$parsing_shader" "`normalize "$A1"`" map
;;
esac
;;
animmap)
for X in $A2 $Aother; do
- use_texture "$parsing_shader" "$X"
+ use_texture "$parsing_shader" "`normalize "$X"`" animmap
done
;;
'}')
parse_shader()
{
+ use_texture "$parsing_shader" "$parsing_shader" shader
while read L A1; do
case "$L" in
qer_editorimage\ *)
- use_texture "$parsing_shader" "$A1"
+ use_texture "$parsing_shader" "$A1" editorimage
+ ;;
+ skyparms\ *)
+ use_texture "$parsing_shader" "$A1" sky
;;
'{')
parse_shaderstage
parse_shaderfile()
{
+ case "$1" in
+ map_*)
+ allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d - -f 2`/"
+ forbidden_prefixes=
+ ;;
+ skies_*)
+ allowed_prefixes="textures/skies/`echo "$1" | cut -d _ -f 2`: textures/skies/`echo "$1" | cut -d _ -f 2`_"
+ forbidden_prefixes=
+ ;;
+ *)
+ allowed_prefixes=
+ forbidden_prefixes="textures/skies/ textures/map_"
+ ;;
+ esac
while read L; do
case "$L" in
- textures/*)
- parsing_shader="$L"
+ */*)
+ parsing_shader="`normalize "$L"`"
+ if [ x"$L" != x"$parsing_shader" ]; then
+ echo "(WW) normalized shader name $L to $parsing_shader"
+ fi
;;
'{')
parse_shader
t=`mktemp`
for X in *.shader; do
strip_comments < "$X" > "$t"
- parse_shaderfile < "$t"
+ parse_shaderfile "${X%.shader}" < "$t"
done
rm -f "$t"
-( cd ../textures; find */ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -print ) | while IFS= read -r TEX; do
- TEX=${TEX%.*}
- # does it have a shader?
- if ! grep -Ei '^[[:space:]]*((animmap|map|qer_editorimage)[[:space:]]+)?"?textures/'"$TEX"'(\.tga)?"?[[:space:]]*(//.*)?$' *.shader >/dev/null; then
- echo "No shader defined using $TEX, please add one"
- fi
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_used=`echo "${textures_used#$LF}" | sort -u`
+
+echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
+ case "$L" in
+ textures/radiant/*)
+ ;;
+ textures/map_*/*)
+ ;;
+ *)
+ echo "(EE) texture $L is not referenced by any shader"
+ ;;
+ esac
done