;;
esac
;;
+ models/*)
+ case "$2" in
+ models/*)
+ ;;
+ *)
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"
+ ;;
+ esac
+ ;;
*)
echo "(EE) no shader name pattern for $1"
;;
esac
while read L; do
case "$L" in
- textures/*)
+ */*)
parsing_shader="`normalize "$L"`"
if [ x"$L" != x"$parsing_shader" ]; then
echo "(WW) normalized shader name $L to $parsing_shader"