X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.def;h=0eab53c2989478c624ded2602e90f080142a83c8;hp=e86787458f7fb8bdd7186afeb1f07064eefeff5b;hb=e8ad846bfb58ce88176766d032b2fe2bf7e59551;hpb=4ff8e8a85b9c141c6b817647559cc747334c465a diff --git a/scripts/entities.def b/scripts/entities.def index e8678745..0eab53c2 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -381,6 +381,7 @@ restriction: when 1, only bots can spawn here; when 2, only humans can spawn her Large Armor (default 100 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 100 (g_pickup_armorlarge)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -395,6 +396,7 @@ modeldisabled="models/items/g_a25.md3" Big Armor (default 50 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 20) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 50 (g_pickup_armorlarge)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -409,6 +411,7 @@ modeldisabled="models/items/g_a50.md3" Medium Armor (default 25 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 20) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 25 (g_pickup_armormedium)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armormedium_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -423,6 +426,7 @@ modeldisabled="models/items/g_armormedium.md3" Small Armor (default 5 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 5 (g_pickup_armorsmall)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorsmall_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -438,6 +442,7 @@ Machine Gun ammo -------- KEYS -------- ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -451,6 +456,7 @@ Nex, Electro and Crylink ammo -------- KEYS -------- ammo_cells: cells gained by this item (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -489,6 +495,7 @@ zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" Large Health (default 50 health points) -------- KEYS -------- respawntime: time till it respawns (default: 20) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 50 (g_pickup_healthlarge)) max_health: max of health it increases to (default: 999 (g_pickup_healthlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -503,6 +510,7 @@ modeldisabled="models/items/g_h50.md3" Medium Health (default 25 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 25 (g_pickup_healthmedium)) max_health: max of health it increases to (default: 999 (g_pickup_healthmedium_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -518,6 +526,7 @@ Mega Health (default 100 health points) In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 100 (g_pickup_healthmega)) max_health: max of health it increases to (default: 999 (g_pickup_healthmega_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -532,6 +541,7 @@ modeldisabled="models/items/g_h100.md3" Small Health (default 5 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 5 (g_pickup_healthsmall)) max_health: max of health it increases to (default: 5 (g_pickup_healthsmall_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -547,6 +557,7 @@ Strong Shield In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -561,6 +572,7 @@ Always contains 5 (g_minstagib_ammo_drop) shots. It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. -------- KEYS -------- respawntime: time till it respawns (default: 45) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -574,6 +586,7 @@ Rocket Launcher, Hagar and Mortar ammo -------- KEYS -------- ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -587,6 +600,7 @@ Shotgun ammo -------- KEYS -------- ammo_shells: shells gained by this item (if unset, g_pickup_shells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -600,6 +614,7 @@ Strength aka Quad damage In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1145,6 +1160,7 @@ the Crylink -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1158,6 +1174,7 @@ the Electro -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1171,6 +1188,7 @@ the Mortar -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1184,6 +1202,7 @@ the Hagar -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1198,6 +1217,7 @@ the Laser. Note that unless you use in your mapinfo file, everyone will already spawn with one, making this pickup useless. -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1212,6 +1232,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1226,6 +1247,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1241,6 +1263,7 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u -------- KEYS -------- ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1254,6 +1277,7 @@ the Machine Gun -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1416,6 +1440,7 @@ the MinstaGib Nex. Always kills with one shot. -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1429,6 +1454,7 @@ the Port-O-Launch. Only can be shot once. Portals cannot be made on noimpact surfaces, and the portal missile will bounce on slick surfaces. -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1531,6 +1557,8 @@ debristimejitter: time till the debris fades (random part) debrisfadetime: how long debris takes to fade debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions) debrisskin: skin number of debris +respawntime: time till it respawns (default: no auto respawn) +respawntimejitter: respawn time randomization +/- seconds (default: 0) -------- SPAWNFLAGS -------- DISABLED: do not allow damaging this until it is first activated INDICATE: indicate amount of damage already taken by coloring @@ -1566,6 +1594,8 @@ debristimejitter: time till the debris fades (random part) debrisfadetime: how long debris takes to fade debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions) debrisskin: skin number of debris +respawntime: time till it respawns (default: no auto respawn) +respawntimejitter: respawn time randomization +/- seconds (default: 0) -------- SPAWNFLAGS -------- DISABLED: do not allow damaging this until it is first activated INDICATE: indicate amount of damage already taken by coloring @@ -1589,6 +1619,7 @@ the Heavy Laser Assault Cannon. -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1602,6 +1633,7 @@ the Mine Layer. -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1616,6 +1648,7 @@ the T.A.G. Seeker. -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1629,6 +1662,7 @@ the on-hand Grappling Hook. -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1650,6 +1684,7 @@ the Sniper Rifle. -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1796,6 +1831,7 @@ Jetpack fuel -------- KEYS -------- ammo_fuel: fuel units gained by this item (if unset, g_pickup_fuel is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1808,6 +1844,7 @@ modeldisabled="models/items/g_fuel.md3" Fuel regenerator -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1821,6 +1858,7 @@ Jetpack -------- KEYS -------- ammo_fuel: fuel units gained by this item (if unset, g_pickup_fuel_jetpack is used) respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1855,6 +1893,7 @@ the Fireball -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS --------