X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.def;h=930dd39adc870e3698db2566d7f404fd182edaa4;hp=7abe54949ddb1a1de2c120c0c36549fdc3e1b9bf;hb=5022a74639e2f75825a134068497d6c6a1cf334e;hpb=0e90a97dd5600adda331823339f2c3a8bbc59906 diff --git a/scripts/entities.def b/scripts/entities.def index 7abe5494..930dd39a 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1019,6 +1019,7 @@ dmg: amount of damage to deal (default: 1000) message: kill message when someone gets killed by this (default: "was in the wrong place") message2: kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end) team: team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt) +targetname: if triggered using this target name, the activator will be the one who gets the frag awarded for hurting someone using this trigger (hint: The Frag Pipe) -------- SPAWNFLAGS -------- INVERT_TEAM: the team that owns this will NOT jump when touching this */ @@ -1036,7 +1037,7 @@ strength: "wind field", "gravity field": amount of force per second to apply. "d falloff: "gravity field": 0 means no falloff, 1 means linear falloff (zero at the outside), 2 means inverted linear falloff (zero at the inside) */ -/*QUAKED trigger_multiple (.5 .5 .5) ? NOTOUCH ALLENTS - - - - - - NOSPLASH +/*QUAKED trigger_multiple (.5 .5 .5) ? NOTOUCH ALLENTS INVERT_TEAM - - - - - NOSPLASH Variable sized repeatable trigger. Must be targeted at one or more entities. If "health" is set, the trigger must be killed to activate each time. -------- KEYS -------- health: amount of damage that has to be dealt to the trigger to activate (it then won't respond to merely touching it) @@ -1051,9 +1052,11 @@ targetname: name that identifies this entity so it can be triggered delay: delay the triggering by the given time message: print this message to the player who activated the trigger killtarget: remove all entities with this targetname when triggered +team: team that owns this trigger (5 = red, 14 = blue, etc) (when set, only this team can trigger) -------- SPAWNFLAGS -------- NOTOUCH: the trigger can only be triggered by other entities, not by touching or firing (you should probably use trigger_relay or trigger_delay instead) ALLENTS: the trigger responds to all entities, not just players (useful for targetting trigger_items) +INVERT_TEAM: the team that owns the trigger will NOT trigger when touching this NOSPLASH: if set, splash damage cannot activate the door, only direct damage can (requires health to be set) */ @@ -1550,6 +1553,19 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin modeldisabled="models/weapons/g_hlac.md3" */ +/*QUAKED weapon_minelayer (1 0 .5) (-30 -30 0) (30 30 32) FLOATING +the Mine Layer. +-------- KEYS -------- +ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) +respawntime: time till it respawns (default: 30) +team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. +-------- SPAWNFLAGS -------- +FLOATING: the item will float in air, instead of aligning to the floor by falling +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +modeldisabled="models/weapons/g_minelayer.md3" +*/ + /*QUAKED weapon_seeker (1 0 .5) (-30 -30 0) (30 30 32) FLOATING Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise. the T.A.G. Seeker. @@ -1585,8 +1601,8 @@ max_health: max health this trigger will give (default 200) noise: sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound */ -/*QUAKED weapon_campingrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING -the Camping Rifle. +/*QUAKED weapon_sniperrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING +the Sniper Rifle. -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 30)