X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;h=0e0fd5c9359cd316372b4875cdba9ef00abc19af;hp=810a0f6e3f55b3dddfa44213a6a5ed2260450ad6;hb=a75dd8a133109b79c4415909bb414249cb91e5f7;hpb=906ae86e66d768601c5280d3d7d939ef46737d92 diff --git a/scripts/entities.ent b/scripts/entities.ent index 810a0f6e..0e0fd5c9 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -58,6 +58,7 @@ This is a brush model which can be damaged. Once triggered it's active and will optional replacement model to show when destroyed names of debris models to show when destroyed, separated by spaces sound to play when destroyed +sound to play while alive (either plays at spawn only, or can be a looping sound file) damage to deal to the environment when destroyed edge damage to deal to the environment when destroyed damage radius @@ -132,11 +133,21 @@ When a button is touched by a player, it moves in the direction set by the " -A conveyor. +A conveyor. Solid brush version. -------- KEYS -------- if set, it can be turned on/off determines the opening direction -movement speed (200 default, must be above or equal sv_stopspeed) +movement speed (200 default) +-------- SPAWNFLAGS -------- +the conveyor is turned on if not triggered + + + +A conveyor. Nonsolid trigger version. +-------- KEYS -------- +if set, it can be turned on/off +determines the opening direction +movement speed (200 default) -------- SPAWNFLAGS -------- the conveyor is turned on if not triggered @@ -195,6 +206,8 @@ BIDIR_IN_DOWN will the door prevent from reopening while closing if it is trigge the door won't link with another door it touches causes the door to wait in both the start and end states for a trigger event. if set, splash damage cannot activate the door, only direct damage can (requires health to be set) +rotate around the X axis +rotate around the Y axis @@ -271,7 +284,7 @@ This is an invisible area like a trigger, which rain falls inside of. Brush entity that spins in place on one axis (default Z). Use an origin brush to specify the rotation axis. To rotate around another axis, make a func_wall with an explicit avelocity given. -------- KEYS -------- -speed to rotate (in degrees per second) +speed to rotate (in degrees per second, default: 100) path/name of looping .wav file to play. Do this much dmg every .dmgtime interval when blocked See above. (0.25s default) @@ -313,6 +326,13 @@ Trains cannot be block-stopped just by getting in their way, the player must be death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end) + +Location to make the first autoscreenshots from. At most three such entities may be used! +-------- KEYS -------- +view direction of the camera in PITCH YAW ROLL +targetname of a target_position for the view direction, alternatively to specifying angles + + Location for use by the %l escape in "say" messages. The closest "visible" info_location entity is chosen to find the right location name for a point. @@ -411,13 +431,13 @@ Pink team's player spawning location, but there is no game mode to use this yet. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) - + Large Armor (default 100 armor points) -------- KEYS -------- time till it respawns (default: 30) respawn time randomization +/- seconds (default: 0) -amount of armor it gives (default: 100 (g_pickup_armorlarge)) -max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) +amount of armor it gives (default: 100 (g_pickup_armormega)) +max of armor it increases to (default: 999 (g_pickup_armormega_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -431,8 +451,8 @@ Big Armor (default 50 armor points) -------- KEYS -------- time till it respawns (default: 20) respawn time randomization +/- seconds (default: 0) -amount of armor it gives (default: 50 (g_pickup_armorlarge)) -max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) +amount of armor it gives (default: 50 (g_pickup_armorbig)) +max of armor it increases to (default: 999 (g_pickup_armorbig_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -525,13 +545,13 @@ CTF flag for team two (Blue). Use more than one if you really insist. zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" - -Large Health (default 50 health points) + +Big Health (default 50 health points) -------- KEYS -------- time till it respawns (default: 20) respawn time randomization +/- seconds (default: 0) -amount of health it gives (default: 50 (g_pickup_healthlarge)) -max of health it increases to (default: 999 (g_pickup_healthlarge_max)) +amount of health it gives (default: 50 (g_pickup_healthbig)) +max of health it increases to (default: 999 (g_pickup_healthbig_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -557,7 +577,7 @@ modeldisabled="models/items/g_h25.md3" Mega Health (default 100 health points) -In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. +In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 30) respawn time randomization +/- seconds (default: 0) @@ -588,7 +608,7 @@ modeldisabled="models/items/g_h1.md3" Strong Shield -In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. +In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 120) respawn time randomization +/- seconds (default: 0) @@ -603,7 +623,7 @@ modeldisabled="models/items/g_invincible.md3" A key entity. The itemkeys should contain one of the following key IDs: -1 - GOLD key - +1 - GOLD key - 2 - SILVER key 4 - BRONZE key 8 - RED keycard @@ -654,9 +674,9 @@ Don't use this entity on new maps! Use item_key instead. -Minstagib ammo. -Always contains 5 (g_minstagib_ammo_drop) shots. -It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. +Instagib ammo. +Always contains 5 (g_instagib_ammo_drop) shots. +It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. -------- KEYS -------- time till it respawns (default: 45) respawn time randomization +/- seconds (default: 0) @@ -698,7 +718,7 @@ modeldisabled="models/items/a_shells.md3" Strength aka Quad damage -In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. +In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 120) respawn time randomization +/- seconds (default: 0) @@ -800,6 +820,8 @@ Generic placeholder for inserting MD3 models in game. Requires compilation of ma +NOTE: usually misc_clientmodel will predict better and have more fps! +Use this only if you need to. A way to load models from a map by the engine (e.g. self-animated zym models). Is non-solid by default. The keys below actually apply to most engine-loaded model entities as they are engine features; however, they are described here as they aren't overridden by game code in misc_gamemodel. Its q3map2 keys below will work on any brush entity! @@ -1102,6 +1124,12 @@ The sound name may also be of the form *soundname, and in that case the respecti the sound is played to the activator only when triggered (cannot be combined with LOOPED_ON and LOOPED_OFF) + +Monster spawnpoint in Invasion +-------- KEYS -------- +-------- SPAWNFLAGS -------- + + Acts as an intermediary for an action that takes multiple inputs. After the counter has been triggered "count" times, it will fire all of its targets and remove itself. @@ -1357,7 +1385,7 @@ modeldisabled="models/weapons/g_laser.md3" the Nex -In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. +In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) @@ -1372,7 +1400,7 @@ modeldisabled="models/weapons/g_nex.md3" the Rocket Launcher -In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. +In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) @@ -1418,7 +1446,7 @@ modeldisabled="models/weapons/g_uzi.md3" The world. If you see this, the currently selected brush is not of an entity. --------- KEYS -------- +-------- KEYS -------- fog parameters of the map (density red green blue alpha mindist maxdist maxheight fade-height); works just like the "fog" console command name of the author of the map, if not specified in "message". Will get copied to the "author" entry of the mapinfo file when none is present. text to print at user logon. Used for name of level. Ideally: "NAMEOFLEVEL by AUTHOR". Will get copied to the "title" and "author" entries of the mapinfo file when none is present. @@ -1569,7 +1597,7 @@ Makes one entity follow another. Will not work with all entities. Placing this entity on a map kills your cat, voids the warranty on your toaster, and makes your map an unenjoyable campers' paradise. -the MinstaGib Nex. Always kills with one shot. +the InstaGib Nex. Always kills with one shot. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) @@ -1602,7 +1630,7 @@ For the number fields, not specifying a value means not changing it. To clear ar You may want to target this by a race checkpoint, a teleporter, or a trigger_multiple with ALLENTS set (so it removes weapons thrown through the field to avoid getting a weapon through it). -------- KEYS -------- used to trigger this -space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen" +space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen") message to print amount of shells amount of bullets @@ -1674,6 +1702,7 @@ When triggered, it resets to full health, and unbreaks. optional replacement model to show when destroyed names of debris models to show when destroyed, separated by spaces sound to play when destroyed +sound to play while alive (either plays at spawn only, or can be a looping sound file) damage to deal to the environment when destroyed edge damage to deal to the environment when destroyed damage radius @@ -1711,6 +1740,7 @@ When triggered, it resets to full health, and unbreaks. optional replacement model to show when destroyed names of debris models to show when destroyed, separated by spaces sound to play when destroyed +sound to play while alive (either plays at spawn only, or can be a looping sound file) damage to deal to the environment when destroyed edge damage to deal to the environment when destroyed damage radius @@ -1892,6 +1922,118 @@ Disables a trigger_relay temporarily (until triggered again) name that identifies this entity so it can be triggered + + +Mage. Master of dark magic +-------- KEYS -------- +monster health amount +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster +Don't spawn this monster when skill is 1 +Don't spawn this monster when skill is 2 +Don't spawn this monster when skill is 3 + + + +Shambler. Summons lightning bolts with its large meat cleaving claws +-------- KEYS -------- +monster health amount +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster +Don't spawn this monster when skill is 1 +Don't spawn this monster when skill is 2 +Don't spawn this monster when skill is 3 + + + +Spider. Freezing ice or burning fire web, both lead to an 8-legged grave +-------- KEYS -------- +monster health amount +spider attack type. 1=ice, 2=fire +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster +Don't spawn this monster when skill is 1 +Don't spawn this monster when skill is 2 +Don't spawn this monster when skill is 3 + + + +Wyvern. Flies around shooting fireballs +-------- KEYS -------- +monster health amount +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster +Don't spawn this monster when skill is 1 +Don't spawn this monster when skill is 2 +Don't spawn this monster when skill is 3 + + + +Braaaiins! +-------- KEYS -------- +monster health amount +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster +Don't spawn this monster when skill is 1 +Don't spawn this monster when skill is 2 +Don't spawn this monster when skill is 3 + + Red goal. Defended by the red team. -------- KEYS -------- @@ -2278,7 +2420,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" -2 guided moderate damage accelerating rockets +2 guided moderate damage accelerating rockets -------- KEYS -------- 2 = double damage, 0.5 = half 2 = double range, 0.5 = half