X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fshader-audit.sh;h=d125784a38b2ed4820e186be9de489f451a5dd9e;hp=95ae9ae18851f454aac3700f010192cf8e4b8274;hb=7d22b3576fcdf11ff2371ecacf83fc03bbf3ccef;hpb=d4d447f2fee0e9bf6e2be089dc0ba87652c8ef4e diff --git a/scripts/shader-audit.sh b/scripts/shader-audit.sh old mode 100644 new mode 100755 index 95ae9ae1..d125784a --- a/scripts/shader-audit.sh +++ b/scripts/shader-audit.sh @@ -1,5 +1,19 @@ #!/bin/sh +case "$0" in + */*) + cd "${0%/*}" + ;; +esac + +pid=$$ +status=true +trap 'status=false' USR1 +seterror() +{ + kill -USR1 "$pid" +} + LF=" " @@ -27,7 +41,7 @@ use_texture() if [ "$3" = "shader" ]; then return else - echo "(EE) shader $1 uses non-existing texture $2" + echo "(EE) shader $1 uses non-existing texture $2"; seterror fi fi textures_used="$textures_used$LF$2" @@ -52,23 +66,25 @@ use_texture() esac done if ! $ok; then - echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)" + echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"; seterror fi case "$3" in + ## RULE: skyboxes must lie in env/ sky) case "$2" in env/*) ;; *) - echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/" + echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"; seterror ;; esac ;; + ## RULE: non-skyboxes must not lie in env/ *) case "$2" in env/*) - echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/" + echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"; seterror ;; *) ;; @@ -78,19 +94,20 @@ use_texture() # verify shader -> texture name case "$1" in + ## RULE: textures/FOOx/BAR-BAZ must use textures/FOOx/*/*, recommended textures/FOOx/BAR/BAZ textures/*x/*-*) pre=${1%%x/*}x suf=${1#*x/} - # rule: in suffix part, change each - to / suf="`echo "$suf" | sed 's,-,/,g'`" case "$2" in "$pre"/*/*) ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf" + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"; seterror ;; esac ;; + ## RULE: textures/FOOx/BAR must use textures/FOOx/*/*, recommended textures/FOOx/base/BAR textures/*x/*) pre=${1%%x/*}x suf=${1#*x/} @@ -98,10 +115,11 @@ use_texture() "$pre"/*/*) ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf" + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"; seterror ;; esac ;; + ## RULE: textures/map_FOO[_/]* must use textures/map_FOO[_/]* textures/map_*/*) pre=${1%%/map_*} suf=${1#*/map_} @@ -109,11 +127,16 @@ use_texture() case "$2" in "$pre"/map_$map[/_]*) ;; + textures/map_*) + # protect one map's textures from the evil of other maps :P + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"; seterror + ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*" + # using outside stuff is permitted ;; esac ;; + ## RULE: textures/common/FOO must use textures/common/FOO or textures/common/*/* textures/common/*) case "$2" in "$1") @@ -121,45 +144,50 @@ use_texture() textures/common/*/*) ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*" + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"; seterror ;; esac ;; - textures/decals/*) + ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava, warpzone + textures/decals/*|textures/liquids_*/*|textures/warpzone/*|textures/effects_*/*) + pre=`echo "$1" | cut -d / -f 1-2` case "$2" in - "$1") + "$pre"/*) # I _suppose_ this is fine, as tZork committed this pack ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1" + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror ;; esac ;; + ## RULE: textures/skies/FOO or textures/skies/FOO_BAR must use textures/skies/FOO respective textures/skies/FOO_BAR as preview image, and env/FOO[_/]* as skybox textures/skies/*) sky=${1#textures/skies/} + sky=${sky%%_*} case "$2" in - "$1") + textures/skies/$sky|textures/skies/$sky[_]*) # typical place for preview image ;; - env/"${1#textures/skies/}") + env/$sky[/_]*) # typical place for skybox ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1" + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror ;; esac ;; + ## RULE: models/* must use models/* models/*) case "$2" in models/*) ;; *) - echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*" + echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"; seterror ;; esac ;; *) - echo "(EE) no shader name pattern for $1" + echo "(EE) no shader name pattern for $1"; seterror ;; esac } @@ -167,7 +195,7 @@ use_texture() parsing_shader= parse_shaderstage() { - while read L A1 A2 Aother; do + while read L A1 Aother; do case "$L" in map) case "$A1" in @@ -179,7 +207,7 @@ parse_shaderstage() esac ;; animmap) - for X in $A2 $Aother; do + for X in $Aother; do use_texture "$parsing_shader" "`normalize "$X"`" animmap done ;; @@ -195,13 +223,18 @@ parse_shaderstage() parse_shader() { use_texture "$parsing_shader" "$parsing_shader" shader - while read L A1; do + while read L A1 Aother; do case "$L" in - qer_editorimage\ *) - use_texture "$parsing_shader" "$A1" editorimage + qer_editorimage) + use_texture "$parsing_shader" "`normalize "$A1"`" editorimage ;; - skyparms\ *) - use_texture "$parsing_shader" "$A1" sky + skyparms) + use_texture "$parsing_shader" "${A1}_lf" sky + use_texture "$parsing_shader" "${A1}_rt" sky + use_texture "$parsing_shader" "${A1}_up" sky + use_texture "$parsing_shader" "${A1}_dn" sky + use_texture "$parsing_shader" "${A1}_ft" sky + use_texture "$parsing_shader" "${A1}_bk" sky ;; '{') parse_shaderstage @@ -218,17 +251,25 @@ parse_shader() parse_shaderfile() { case "$1" in + ## RULE: map_FOO.shader may define tetxures/map_FOO_* and textures/map_FOO/* map_*) - allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d - -f 2`/" + allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d _ -f 2`/" forbidden_prefixes= ;; + ## RULE: skies_FOO.shader may define tetxures/skies/FOO and textures/skies/FOO_* skies_*) allowed_prefixes="textures/skies/`echo "$1" | cut -d _ -f 2`: textures/skies/`echo "$1" | cut -d _ -f 2`_" forbidden_prefixes= ;; + ## RULE: model_*.shader may define models/* + model_*) + allowed_prefixes="models/" + forbidden_prefixes= + ;; + ## RULE: any other FOO.shader may define textures/FOO/* *) - allowed_prefixes= - forbidden_prefixes="textures/skies/ textures/map_" + allowed_prefixes="textures/$1/" + forbidden_prefixes="textures/skies/ textures/map_ models/" ;; esac while read L; do @@ -253,14 +294,14 @@ strip_comments() sed 's,//.*,,g; s,\r, ,g; s,\t, ,g; s, *, ,g; s, $,,; s,^ ,,; /^$/ d' } -t=`mktemp` +t=`mktemp || echo ".temp"` for X in *.shader; do strip_comments < "$X" > "$t" parse_shaderfile "${X%.shader}" < "$t" done rm -f "$t" -textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' ) | while IFS= read -r T; do normalize "$T"; done | sort -u` +textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u` textures_used=`echo "${textures_used#$LF}" | sort -u` echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do @@ -270,7 +311,9 @@ echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | whil textures/map_*/*) ;; *) - echo "(EE) texture $L is not referenced by any shader" + echo "(EE) texture $L is not referenced by any shader"; seterror ;; esac done + +$status