Shaders: halve all dpglossintensitymod values 157/head
authorbones_was_here <bones_was_here@xa.org.au>
Mon, 17 Jan 2022 12:46:26 +0000 (22:46 +1000)
committerbones_was_here <bones_was_here@xa.org.au>
Mon, 17 Jan 2022 12:46:26 +0000 (22:46 +1000)
commit84f36786ed97c016248f4728ddb3f7375d4bece5
tree248fedfe9c7f81890304e4681ed6c67ec99ab5f2
parent1c0c1f476149048e3d4af88ad99eb241b9d92122
Shaders: halve all dpglossintensitymod values

This is to compensate for differences between DP engine versions
https://gitlab.com/xonotic/darkplaces/-/issues/205

Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
17 files changed:
scripts/ex2x.shader
scripts/exomorphx.shader
scripts/exx.shader
scripts/map_atelier.shader
scripts/map_catharsis.shader
scripts/map_darkzone.shader
scripts/map_erbium.shader
scripts/map_oilrig.shader
scripts/map_warfare.shader
scripts/map_xoylent.shader
scripts/metaltechx.shader
scripts/model_crystals.shader
scripts/phillipk1x.shader
scripts/phillipk2x.shader
scripts/stein1x.shader
scripts/techpanelx.shader
scripts/terrain01x.shader