shader-audit: use the parsed shader data instead of a stupid grep
authorRudolf Polzer <divverent@alientrap.org>
Thu, 15 Jul 2010 17:58:31 +0000 (19:58 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 15 Jul 2010 17:58:31 +0000 (19:58 +0200)
scripts/shader-audit.sh

index 388f3944d97c2a5f267ccc8f1192f259b92f4c75..55d65aa348639bfb24f41ea5010a58537c552bce 100644 (file)
@@ -1,12 +1,36 @@
 #!/bin/sh
 
+LF="
+"
+
+normalize()
+{
+       echo "$1" | sed 's/\.\(tga\|jpg\|png\)$//'
+}
+
+textures_used=
+# $1 = shader
+# $2 = texture
+# $3 = self | map | animmap | editorimage
 use_texture()
 {
-       echo "$1 uses texture $2"
+       # does texture exist?
+       if [ "$3" != "self" ]; then
+               if \
+                       [ -f "../$2.tga" ] || \
+                       [ -f "../$2.jpg" ] || \
+                       [ -f "../$2.png" ]; then
+                       :
+               else
+                       echo "(EE) shader $1 uses non-existing texture $2"
+               fi
+       fi
+       textures_used="$textures_used$LF$2"
+
+       # TODO verify shader -> texture name
 }
 
 parsing_shader=
-
 parse_shaderstage()
 {
        while read L A1 A2 Aother; do
@@ -16,13 +40,13 @@ parse_shaderstage()
                                        '$lightmap')
                                                ;;
                                        *)
-                                               use_texture "$parsing_shader" "$A1"
+                                               use_texture "$parsing_shader" "`normalize "$A1"`" map
                                                ;;
                                esac
                                ;;
                        animmap)
                                for X in $A2 $Aother; do
-                                       use_texture "$parsing_shader" "$X"
+                                       use_texture "$parsing_shader" "`normalize "$X"`" animmap
                                done
                                ;;
                        '}')
@@ -36,10 +60,11 @@ parse_shaderstage()
 
 parse_shader()
 {
+       use_texture "$parsing_shader" "$parsing_shader" self
        while read L A1; do
                case "$L" in
                        qer_editorimage\ *)
-                               use_texture "$parsing_shader" "$A1"
+                               use_texture "$parsing_shader" "$A1" editorimage
                                ;;
                        '{')
                                parse_shaderstage
@@ -58,7 +83,10 @@ parse_shaderfile()
        while read L; do
                case "$L" in
                        textures/*)
-                               parsing_shader="$L"
+                               parsing_shader="`normalize "$L"`"
+                               if [ x"$L" != x"$parsing_shader" ]; then
+                                       echo "(WW) normalized shader name $L to $parsing_shader"
+                               fi
                                ;;
                        '{')
                                parse_shader
@@ -81,10 +109,9 @@ for X in *.shader; do
 done
 rm -f "$t"
 
-( cd ../textures; find */ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -print ) | while IFS= read -r TEX; do
-       TEX=${TEX%.*}
-       # does it have a shader?
-       if ! grep -Ei '^[[:space:]]*((animmap|map|qer_editorimage)[[:space:]]+)?"?textures/'"$TEX"'(\.tga)?"?[[:space:]]*(//.*)?$' *.shader >/dev/null; then
-               echo "No shader defined using $TEX, please add one"
-       fi
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_used=`echo "${textures_used#$LF}" | sort -u`
+
+echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
+       echo "(EE) texture $L is not referenced by any shader"
 done