<array key="_remap" name="_remap">string of the form from;to specifying which texture name of the model to replace by which shader; * is allowed. Any key starting with this prefix will work, so if you need more remappings, create _remap2, etc.</array>
<direction key="angle" name="angle">view direction of the model</direction>
<angles key="angles" name="angles">view direction of the model in PITCH YAW ROLL</angles>
<array key="_remap" name="_remap">string of the form from;to specifying which texture name of the model to replace by which shader; * is allowed. Any key starting with this prefix will work, so if you need more remappings, create _remap2, etc.</array>
<direction key="angle" name="angle">view direction of the model</direction>
<angles key="angles" name="angles">view direction of the model in PITCH YAW ROLL</angles>