Fix some Y channels.
authorRudolf Polzer <divVerent@xonotic.org>
Wed, 27 Jan 2016 18:33:27 +0000 (13:33 -0500)
committerRudolf Polzer <divVerent@xonotic.org>
Wed, 27 Jan 2016 18:33:27 +0000 (13:33 -0500)
textures/map_stormkeep/brickfloor_norm.tga
textures/map_stormkeep/largebrick1a_norm.tga
textures/map_stormkeep/rock_norm.tga
textures/map_stormkeep/sand1a_norm.tga
textures/trak5x/misc/misc_pipez1a_norm.tga
textures/trak5x/misc/misc_thingy1a_norm.tga

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Binary files a/textures/map_stormkeep/brickfloor_norm.tga and b/textures/map_stormkeep/brickfloor_norm.tga differ
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Binary files a/textures/map_stormkeep/largebrick1a_norm.tga and b/textures/map_stormkeep/largebrick1a_norm.tga differ
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Binary files a/textures/map_stormkeep/rock_norm.tga and b/textures/map_stormkeep/rock_norm.tga differ
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Binary files a/textures/map_stormkeep/sand1a_norm.tga and b/textures/map_stormkeep/sand1a_norm.tga differ
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Binary files a/textures/trak5x/misc/misc_pipez1a_norm.tga and b/textures/trak5x/misc/misc_pipez1a_norm.tga differ
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Binary files a/textures/trak5x/misc/misc_thingy1a_norm.tga and b/textures/trak5x/misc/misc_thingy1a_norm.tga differ