add a dp_water command to make water nicer
authorRudolf Polzer <divVerent@xonotic.org>
Sun, 24 Jul 2011 20:38:38 +0000 (22:38 +0200)
committerRudolf Polzer <divVerent@xonotic.org>
Sun, 24 Jul 2011 20:38:38 +0000 (22:38 +0200)
scripts/liquids_water.shader

index 19631cb5fcad1193984b8233aaa08310dbfdec2c..baf700f0dd072a31f48b43319c3ae58cf54b0ec6 100644 (file)
@@ -41,6 +41,7 @@ textures/liquids_water/water0_cubemap
                blendfunc add
                tcGen lightmap
        }
+       dp_water 0.1 0.9  3 3  1 1 1  1 1 1  0.4
 }
 
 textures/liquids_water/water1