Revert "shaders: glassx: remove dpnoshadow flag."
authorRudolf Polzer <divverent@xonotic.org>
Tue, 6 Aug 2013 13:29:04 +0000 (15:29 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Tue, 6 Aug 2013 13:29:04 +0000 (15:29 +0200)
We probably want to have this treated as translucent for realtime light
purposes.

This reverts commit 1f485252c05fda98d1ff550582e6802fd195535e.

scripts/glassx.shader

index 793599d5a10b757aa6d00be972b75201440b5d93..d82d647ab87d14150abf58f2ca65b24e6f7b3c1f 100644 (file)
@@ -3,6 +3,7 @@ textures/glassx/hexglass
        q3map_bouncescale 3
        qer_editorimage textures/glassx/base/hexglass.tga
        dpreflectcube cubemaps/default/sky
+       dpnoshadow
        surfaceparm trans
        surfaceparm alphashadow
        q3map_lightmapSampleSize 64