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courtfun: no CTS kill delay, because it's cyclic
author
Rudolf Polzer <divverent@xonotic.org>
Thu, 4 Aug 2011 18:25:45 +0000
(20:25 +0200)
committer
Rudolf Polzer <divverent@xonotic.org>
Thu, 4 Aug 2011 18:25:45 +0000
(20:25 +0200)
maps/courtfun.mapinfo
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diff --git
a/maps/courtfun.mapinfo
b/maps/courtfun.mapinfo
index 2e3eaa304047a2adb9810976594de9c4efa1998b..857856a5b07c9fa93913a436a94724ae5da772d5 100644
(file)
--- a/
maps/courtfun.mapinfo
+++ b/
maps/courtfun.mapinfo
@@
-34,3
+34,4
@@
settemp_for_type cts g_weaponreplace_uzi 0
settemp_for_type cts g_powerup_shield 0
settemp_for_type cts g_start_weapon_shotgun 0
settemp_for_type cts g_start_weapon_laser 1
+settemp_for_type cts g_cts_finish_kill_delay 0