courtfun: no CTS kill delay, because it's cyclic
authorRudolf Polzer <divverent@xonotic.org>
Thu, 4 Aug 2011 18:25:45 +0000 (20:25 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Thu, 4 Aug 2011 18:25:45 +0000 (20:25 +0200)
maps/courtfun.mapinfo

index 2e3eaa304047a2adb9810976594de9c4efa1998b..857856a5b07c9fa93913a436a94724ae5da772d5 100644 (file)
@@ -34,3 +34,4 @@ settemp_for_type cts g_weaponreplace_uzi 0
 settemp_for_type cts g_powerup_shield 0
 settemp_for_type cts g_start_weapon_shotgun 0
 settemp_for_type cts g_start_weapon_laser 1
+settemp_for_type cts g_cts_finish_kill_delay 0