From: Rudolf Polzer Date: Sun, 5 Dec 2010 15:47:37 +0000 (+0100) Subject: entities.def -> entities.ent convereter script beginning X-Git-Tag: xonotic-v0.1.0preview~11 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=commitdiff_plain;h=3d48c2a2b94018e77b8184c74f990d9e56e33113;hp=96fbd27e83b6dfe14a6e3e5b76bcd9b380c608c1 entities.def -> entities.ent convereter script beginning --- diff --git a/scripts/entities.def2ent b/scripts/entities.def2ent index 9de5aa2c..d7e11f2e 100644 --- a/scripts/entities.def2ent +++ b/scripts/entities.def2ent @@ -3,6 +3,105 @@ use strict; use warnings; +my %types; +my %types_override; + +open my $fh, '<', '../../xonotic-data.pk3dir/qcsrc/server/qc.asm' + or die "must have qc.asm in server qc"; +while(<$fh>) +{ + chomp; + if(/^\.(\w+) (\w+);$/) + { + if($1 eq "float") + { + $types{$2} = "real"; + } + elsif($1 eq "string") + { + $types{$2} = "string"; + } + elsif($1 eq "vector") + { + $types{$2} = "real3"; + } + } +} + +# specialization +$types{angle} = "angle"; +$types{angles} = "angles"; +$types{_color} = "color"; +$types{colormod} = "color"; +$types{killtarget} = "target"; +$types{model2} = "model"; +$types{model} = "model"; +$types{noise} = "sound"; +$types{noise1} = "sound"; +$types{noise2} = "sound"; +$types{noise3} = "sound"; +$types{target2} = "target"; +$types{target3} = "target"; +$types{target4} = "target"; +$types{targetname} = "targetname"; +$types{target} = "target"; + +# missing definition in QC, q3map2 only +$types{_ambient} = "real"; +$types{_anglescale} = "real"; +$types{author} = "string"; +$types{_blocksize} = "integer3"; +$types{_castshadows} = "boolean"; +$types{_celshader} = "texture"; +$types{_clonename} = "targetname"; +$types{_clone} = "target"; +$types{_description} = "string"; +$types{_deviance} = "real"; +$types{fade} = "real"; +$types{_farplanedist} = "real"; +$types{_filterradius} = "real"; +$types{_floodlight} = "string"; +$types{_frame} = "real"; +$types{gridsize} = "integer3"; +$types{_ignoreleaks} = "boolean"; +$types{_indexmap} = "texture"; +$types{key1} = "string"; +$types{key2} = "string"; +$types{_layers} = "integer"; +$types{_lightmapscale} = "real"; +$types{light} = "real"; +$types{max} = "real3"; +$types{_mingridlight} = "real"; +$types{_minlight} = "real"; +$types{min} = "real3"; +$types{modelscale_vec} = "real3"; +$types{_noshadersun} = "boolean"; +$types{_offsets} = "string"; +$types{_receiveshadows} = "boolean"; +$types{_remap} = "array"; +$types{_samples} = "integer"; +$types{_scale} = "real"; +$types{_shader} = "texture"; +$types{_sun} = "boolean"; + +# XML types: +# angle specialisation of real - Yaw angle +# angles specialisation of real3 - Pitch Yaw Roll +# array an array of strings - value is a semi-colon-delimited string +# boolean an integer - shows as a checkbox - true = non-zero +# color specialisation of real3 - RGB floating-point colour +# direction specialisation of real - Yaw angle, -1 = down, -2 = up +# integer2 two integer values +# integer3 three integer values +# integer an integer value +# model the VFS path to a model file +# skin the VFS path to a skin file +# sound the VFS path to a sound file +# target a string that uniquely identifies an entity or group of entities +# targetname a string that uniquely identifies an entity or group of entities +# texture the VFS path to a texture file or a shader name + + print < @@ -10,6 +109,7 @@ EOF my $closetag; my @spawnflags; +my $class; while() { chomp; @@ -19,12 +119,14 @@ while() s/"/"/g; if(/^\/\*QUAKED (\S+) \((\S+ \S+ \S+)\) \((\S+ \S+ \S+)\) \((\S+ \S+ \S+)\) ?(.*)/) { + $class = $1; print "\n"; $closetag = ""; @spawnflags = split / /, $5; } elsif(/^\/\*QUAKED (\S+) \((\S+ \S+ \S+)\) \? ?(.*)/) { + $class = $1; print "\n"; $closetag = ""; @spawnflags = split / /, $3; @@ -35,7 +137,10 @@ while() } elsif(/^([0-9a-z_]*): +(.*)/) { - print "$2\n"; + my $type = $types_override{$class}{$1} || $types{$1}; + warn "No type for $1" + if not defined $type; + print "<$type key=\"$1\" name=\"$1\">$2\n"; } elsif(/^([0-9A-Z_]*): +(.*)/) { diff --git a/scripts/turrets.def b/scripts/turrets.def index dbc3a355..6ed2e286 100644 --- a/scripts/turrets.def +++ b/scripts/turrets.def @@ -184,8 +184,7 @@ turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue +team: 5=red, 14=blue -----------SPAWNFLAGS----------- ---------NOTES---------- @@ -204,8 +203,7 @@ turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue +team: 5=red, 14=blue -----------SPAWNFLAGS----------- ---------NOTES---------- @@ -225,4 +223,4 @@ wait: Pause at this point # seconds. ---------NOTES---------- If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. -*/ \ No newline at end of file +*/