From: Rudolf Polzer Date: Tue, 24 May 2011 12:35:02 +0000 (+0200) Subject: more sniperrifle -> rifle rename X-Git-Tag: xonotic-v0.5.0~98^2~19 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=commitdiff_plain;h=5bdf787e0fc2697dc22ec6f75ca2f862f319c5ae more sniperrifle -> rifle rename --- diff --git a/maps/dance.map b/maps/dance.map index cd8872d2..cb51a333 100644 --- a/maps/dance.map +++ b/maps/dance.map @@ -23741,6 +23741,6 @@ effects_jumppad/jumppadfx1_a "angles" "18.369183 11.335669 90.000000" } { -"classname" "weapon_sniperrifle" +"classname" "weapon_rifle" "origin" "0.000000 0.000000 -176.000000" } diff --git a/maps/red-planet.map b/maps/red-planet.map index 2abf3262..26ba7277 100644 --- a/maps/red-planet.map +++ b/maps/red-planet.map @@ -66427,7 +66427,7 @@ exx/trim-vert01 "origin" "-3456.000000 0.000000 72.000000" } { -"classname" "weapon_sniperrifle" +"classname" "weapon_rifle" "origin" "-2800.000000 -448.000000 416.000000" } { diff --git a/maps/space-elevator.map b/maps/space-elevator.map index c2cc754a..8aedb5ab 100644 --- a/maps/space-elevator.map +++ b/maps/space-elevator.map @@ -33147,7 +33147,7 @@ effects_jumppad/jumppadfx1_a "origin" "-208.000000 -688.000000 -64.000000" } { -"classname" "weapon_sniperrifle" +"classname" "weapon_rifle" "origin" "0.000000 0.000000 704.000000" "height" "64" } diff --git a/scripts/entities.def b/scripts/entities.def index e8678745..c4149b7b 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1645,7 +1645,7 @@ max_health: max health this trigger will give (default 200) noise: sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound */ -/*QUAKED weapon_sniperrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING +/*QUAKED weapon_rifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Sniper Rifle. -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) diff --git a/scripts/entities.ent b/scripts/entities.ent index 5773ccee..68c4c8bb 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1647,7 +1647,7 @@ Any object touching this will be healed. sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound - + the Sniper Rifle. -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used)