]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/history - maps/techassault.map
New texture, modified shaders, new edtails etc.
[xonotic/xonotic-maps.pk3dir.git] / maps / techassault.map
2011-05-18 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-04-03 mand1ngaMerge remote branch 'origin/mirceakitsune/red_planet'
2011-02-17 ssinghalMerge remote branch 'origin/master' into diabolik/after...
2011-02-09 Rudolf PolzerMerge remote branches 'origin/cbrutail/effects-beams...
2011-02-08 Rudolf PolzerMerge remote branch 'origin/cbrutail/model_walker-static'
2011-02-05 tzorkMerge remote branch 'origin/savagex/techassault'
2011-01-16 Maik Mertendelete brush entities without brushes (oups) and fix...
2011-01-16 Maik Mertenminor visual touches
2011-01-15 Maik Mertenturn reactor door into its own objective. BLOW IT APART...
2011-01-06 Maik Mertensome additional light sources in storage areas
2011-01-06 Maik Mertenmuch nicer looking reactor door
2010-12-30 Rudolf PolzerMerge remote branch 'origin/fruitiex/runningmanctf...
2010-12-29 Maik Mertenadd some doors to reactor room to prevent attacker...
2010-12-28 Maik Mertenminor texture scaling fix on some patches, add one...
2010-12-28 Maik Mertenupdate to reactor room
2010-12-28 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-12-23 Maik Mertensomewhat impressive portal sky
2010-12-21 Maik Mertenfix small issue with the portal sky
2010-12-21 Maik Mertensome more work on portal sky, set size in mapinfo so...
2010-12-20 Maik Mertenadd portal sky with some strange highrise structure
2010-12-19 Maik Mertena few decals here and there
2010-12-18 Maik Mertensmall visual updates
2010-12-12 Maik Mertenfix texture alignment on one crate and add authors...
2010-12-11 Maik Mertenplay with colored lighting, put light fixtures over...
2010-12-11 Maik Merteninterconnect the two parallel corridors
2010-12-11 Maik Merteninstead of having one corridor into the base have two...
2010-12-08 Maik Mertenprettier sky is more pretty
2010-12-08 Maik MertenI OBEY THE FRUITIEX (and move the armor near the turret...
2010-12-08 Maik Mertenaltered item placement to reduce defenders spamming...
2010-12-01 FruitieXtechassault update by cortez
2010-12-01 Maik Mertenrandomize boxes so the storage rooms don't look exactly...
2010-11-28 Maik Mertensome additional detail
2010-11-28 Maik MertenThis station is now on red alert! Attack incoming!...
2010-11-28 Maik Mertensome crates in central room, some armor and health...
2010-11-27 Maik Mertenremove turrets from central room, more detail to centra...
2010-11-27 Maik Mertenlower respawntime for ammo
2010-11-27 Maik Mertenadd some ammo and health, fix floating brushes I introd...
2010-11-27 Maik Mertenadd third objective: You first have to destroy two...
2010-11-27 Maik Mertenbegin detailing center room, fix some gaps between...
2010-11-24 FruitieXMerge remote branch 'origin/master' into savagex/techas...
2010-11-23 FruitieXMOAR HEALTH on objectives :)
2010-11-23 FruitieXbit more health on the first objectives
2010-11-23 FruitieXwarehouse textures (in textures/map_techassault/)
2010-11-21 Maik Mertennew techassault version by cortez666
2010-11-19 FruitieXupdate by cortez
2010-11-17 FruitieXtechassault update by cortez
2010-11-15 FruitieXtechassault update by cortez. (sorry maikmerten for...
2010-11-15 FruitieXMerge branch 'master' into savagex/techassault
2010-08-05 Maik Mertenminor texture alignment thingie
2010-08-05 Maik Mertensome visual detail to spawn rooms
2010-08-05 Maik Mertenreplace stupid ramp with stupid stairs
2010-08-04 Maik Mertenfirst somewhat playable version of techassault (with...
2010-08-03 Maik Mertenspawn room for defense, with direct "air vent" access...
2010-08-03 Maik Mertenadded some assault entities to verify things still...
2010-08-02 Maik Mertenpush working state into GIT
2010-08-02 Maik Mertenpush current state into GIT
2010-08-02 Maik Mertentrying to do an assault map