start using skylight instead of stupid surfacelight for skies (compiles faster, looks...
[xonotic/xonotic-maps.pk3dir.git] / scripts / skies_polluted_earth.shader
2010-08-17 Rudolf Polzerstart using skylight instead of stupid surfacelight...
2010-08-09 Rudolf PolzerMerge remote branch 'refs/remotes/origin/tzork/terrain01x'
2010-08-06 Rudolf PolzerMerge remote branch 'origin/m0rfar/heaven'
2010-08-06 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-08-04 Rudolf Polzerfix a typo - now this branch passes shader-audit too
2010-08-04 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-07-22 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-07-22 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-07-22 Rudolf Polzerrename skyboxes to match audit script in main