From 662027bd6c09040409fec32809b3407294fc82c0 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 2 Sep 2011 16:30:12 +0200 Subject: [PATCH] reorder trigger_warpzone fields --- scripts/entities.def | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/entities.def b/scripts/entities.def index 61b94adb..7f4d5a47 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1931,12 +1931,12 @@ Should target a target_position, or be targeted by a misc_warpzone_position. Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker. -------- KEYS -------- target: must point to another trigger_warpzone, or... +targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or... +killtarget: should point to a target_position entity. target2: is triggered when a player ENTERS the warpzone (and warps away) target3: is triggered when a player LEAVES the warpzone (from the other warp zone to this one) target4: is triggered in both cases target_random: instead of triggering ALL matched entities, trigger ONE of them by random -targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or... -killtarget: should point to a target_position entity, or warpzone_fadestart: start distance of fading out the warpzone warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) -------- SPAWNFLAGS -------- -- 2.39.2