From 8632222c0f0e71e9bfa610f134d8ffd596998887 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 22 Jan 2011 21:14:43 +0100 Subject: [PATCH] update the .ent too --- scripts/entities.ent | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 6d7349b3..b3ebda1e 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1554,6 +1554,19 @@ the Heavy Laser Assault Cannon. modeldisabled="models/weapons/g_hlac.md3" + +the Mine Layer. +-------- KEYS -------- +initial rockets of the weapon (if unset, g_pickup_rockets is used) +time till it respawns (default: 30) +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. +-------- SPAWNFLAGS -------- +the item will float in air, instead of aligning to the floor by falling +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +modeldisabled="models/weapons/g_minelayer.md3" + + Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise. the T.A.G. Seeker. @@ -1589,8 +1602,8 @@ Any object touching this will be healed. sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound - -the Camping Rifle. + +the Sniper Rifle. -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) time till it respawns (default: 30) -- 2.39.2