From e2d1d91db0b5d3489786adbd59e11a9f20094ed1 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 13 Apr 2010 10:02:09 +0200 Subject: [PATCH] add seeker to entities.def --- scripts/entities.def | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/scripts/entities.def b/scripts/entities.def index 8e6b9b5b..a22e570f 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1501,6 +1501,20 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_hlac.md3" */ +/*QUAKED weapon_seeker (1 0 .5) (-30 -30 0) (30 30 32) FLOATING +Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise. +the T.A.G. Seeker. +-------- KEYS -------- +ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) +respawntime: time till it respawns (default: 30) +team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. +-------- SPAWNFLAGS -------- +FLOATING: the item will float in air, instead of aligning to the floor by falling +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/weapons/g_seeker.md3" +*/ + /*QUAKED weapon_hook (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the on-hand Grappling Hook. -------- KEYS -------- -- 2.39.2