From fa6e459682be8157ff4d37b5640e0196df5d74cd Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Mon, 6 Dec 2010 12:37:47 +0100 Subject: [PATCH] update to xonotic-data --- scripts/entities.def | 4 +++- scripts/entities.ent | 2 ++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/scripts/entities.def b/scripts/entities.def index 7abe5494..76e9d249 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1036,7 +1036,7 @@ strength: "wind field", "gravity field": amount of force per second to apply. "d falloff: "gravity field": 0 means no falloff, 1 means linear falloff (zero at the outside), 2 means inverted linear falloff (zero at the inside) */ -/*QUAKED trigger_multiple (.5 .5 .5) ? NOTOUCH ALLENTS - - - - - - NOSPLASH +/*QUAKED trigger_multiple (.5 .5 .5) ? NOTOUCH ALLENTS INVERT_TEAM - - - - - NOSPLASH Variable sized repeatable trigger. Must be targeted at one or more entities. If "health" is set, the trigger must be killed to activate each time. -------- KEYS -------- health: amount of damage that has to be dealt to the trigger to activate (it then won't respond to merely touching it) @@ -1051,9 +1051,11 @@ targetname: name that identifies this entity so it can be triggered delay: delay the triggering by the given time message: print this message to the player who activated the trigger killtarget: remove all entities with this targetname when triggered +team: team that owns this trigger (5 = red, 14 = blue, etc) (when set, only this team can trigger) -------- SPAWNFLAGS -------- NOTOUCH: the trigger can only be triggered by other entities, not by touching or firing (you should probably use trigger_relay or trigger_delay instead) ALLENTS: the trigger responds to all entities, not just players (useful for targetting trigger_items) +INVERT_TEAM: the team that owns the trigger will NOT trigger when touching this NOSPLASH: if set, splash damage cannot activate the door, only direct damage can (requires health to be set) */ diff --git a/scripts/entities.ent b/scripts/entities.ent index d340a49c..0bdb7300 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1053,9 +1053,11 @@ Variable sized repeatable trigger. Must be targeted at one or more entities. I delay the triggering by the given time print this message to the player who activated the trigger remove all entities with this targetname when triggered +team that owns this trigger (5 = red, 14 = blue, etc) (when set, only this team can trigger) -------- SPAWNFLAGS -------- the trigger can only be triggered by other entities, not by touching or firing (you should probably use trigger_relay or trigger_delay instead) the trigger responds to all entities, not just players (useful for targetting trigger_items) +the team that owns the trigger will NOT trigger when touching this if set, splash damage cannot activate the door, only direct damage can (requires health to be set) -- 2.39.2