From 630b9658733a756edbbf279a5aab1b1f59fc739e Mon Sep 17 00:00:00 2001 From: Spike29 Date: Wed, 21 Feb 2024 15:31:15 +0100 Subject: [PATCH] Change trigger_counter type to point --- scripts/entities.ent | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 2a10f459..29eba3a7 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1208,7 +1208,7 @@ Monster spawnpoint for Invasion team that the monster will join if teamplay (5 = red, 14 = blue, etc) - + Acts as an intermediary for an action that takes multiple inputs. After the counter has been triggered "count" times, it will fire all of its targets. -------- KEYS -------- @@ -1221,7 +1221,7 @@ After the counter has been triggered "count" times, it will fire all o -------- SPAWNFLAGS -------- don't print a "2 more to go..."-like message when triggered fire at every count (behaves like trigger_multiple with limited shots) - + Trigger that delays triggering by a given amount of time. Only one action can be waited for; if triggered again before the "wait" time expires, the timer will restart (as opposed to trigger_relay). -- 2.39.2