]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2010-10-21 FruitieXjumppad models on stormkeep
2010-10-21 Rudolf PolzerMerge remote branch 'origin/fruitiex/stormkeepsounds'
2010-10-21 FruitieXfix a sound path (desertfactory => wind)
2010-10-21 Rudolf Polzersounds/ -> sound/
2010-10-21 Rudolf PolzerMerge remote branch 'origin/fruitiex/g-23sounds'
2010-10-21 Rudolf PolzerMerge remote branch 'origin/fruitiex/glowplant'
2010-10-21 FruitieXMerge branch 'master' into fruitiex/glowplant
2010-10-21 FruitieXadd type ca to stormkeep (not too sound-related, but...
2010-10-21 FruitieXMerge branch 'master' into fruitiex/stormkeepsounds
2010-10-21 Rudolf PolzerMerge branch 'master' into fruitiex/g-23sounds
2010-10-21 Rudolf Polzernew .gitattributes file, and remove // comments from...
2010-10-21 Rudolf Polzerbump g-23 map compile to make sure
2010-10-21 Rudolf PolzerWAV -> wav
2010-10-21 Rudolf Polzerg-23: use sound/
2010-10-21 Rudolf Polzerchange sounds/ to sound/
2010-10-21 Rudolf Polzerget rid of ADPCM encoding in some wav files that oggenc...
2010-10-20 FruitieXcorrect sound paths on stormkeep
2010-10-20 FruitieXtarget_speakers and other misc sounds
2010-10-20 FruitieXambient sound on glowplant, also make the sand look...
2010-10-20 Rudolf PolzerRevert "g-23: nex -> rifle (NOTE: possibly have to...
2010-10-20 Rudolf Polzerg-23: nex -> rifle (NOTE: possibly have to change some...
2010-10-20 Rudolf PolzerRed Planet, first version
2010-10-19 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mirceakitsune...
2010-10-19 Rudolf PolzerMerge remote branch 'refs/remotes/origin/fruitiex/tensh...
2010-10-18 FruitieXlots of ambient map sounds from Tenshihan's GPL sound...
2010-10-17 Rudolf PolzerNOTRACE flag for misc_laser
2010-10-16 Rudolf Polzerenable r_water on glowplant and stormkeep for the warpzones
2010-10-16 Rudolf Polzerglowplant: improve the hint brushes to cull off the...
2010-10-15 Rudolf Polzeradd preliminary screenshots of stormkeep and glowplant...
2010-10-15 Rudolf Polzercdtrack selection for g-23 and glowplant (g-23 yet...
2010-10-15 Rudolf Polzershorten g-23's description so it fits in the menu
2010-10-13 Rudolf PolzerAdded the map "glowplant" by Cuinnton, lighting setting...
2010-10-10 Rudolf Polzeruse less lights for surfacelight (sorry, doing it ...
2010-10-10 Rudolf Polzerdocument the new warpzone related spawnflag
2010-10-06 Rudolf Polzerfix light subdivision on the shaders
2010-10-06 Rudolf Polzerg-23: fix more lightmapscale; extragalactic_planets...
2010-10-05 Rudolf Polzerstormkeep: let there be bounce
2010-10-05 Rudolf Polzerfix the converter again
2010-10-05 Rudolf Polzerspeed up the converter by calling sed only once
2010-10-05 Rudolf Polzerfix my shader messup, sorry
2010-10-05 Rudolf Polzerfix my shader messup, sorry
2010-10-05 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-10-05 Rudolf Polzerfix shader converter, and make it prevent a messup...
2010-10-05 Rudolf Polzerg-23: try -samplesize 4 again. Maybe it's no longer...
2010-10-04 rpolzerstormkeep shall be recompiled too
2010-10-04 rpolzeruse -randomsamples on g-23
2010-10-03 Rudolf PolzerMerge branch 'savagex/g-23-relight' of ssh://git.xonoti...
2010-10-03 Maik Mertenintroduce a normally culled variant of exx floor-grate0...
2010-10-03 Rudolf Polzer-filter it is, then
2010-10-03 Rudolf Polzer-super 2 fails too on the deluxemap
2010-10-02 Rudolf Polzerif -samplesize 4 won't work, try another way to waste...
2010-10-02 Rudolf Polzerrevert to a working g-23
2010-10-02 Rudolf Polzerg-23: more samples ;)
2010-10-02 Rudolf Polzerlet there be bounce
2010-10-02 Rudolf PolzerMerge remote branch 'origin/savagex/g-23-relight'
2010-10-02 Maik Mertenintroduce variants of the extragalactics-planets sky...
2010-10-02 Rudolf PolzerMerge remote branch 'origin/savagex/g-23-relight'
2010-10-02 Maik Mertenrework some lighting in the outer parts of the map
2010-10-02 Maik Mertenmore fancy lighting
2010-10-02 Rudolf Polzerproceduralx textures by morphed
2010-10-02 MirceaKitsuneentities.def for target_changelevel
2010-10-02 Maik Mertenfirst round of relighting g-23
2010-10-02 Rudolf PolzerMerge remote branch 'origin/fruitiex/effect_e8circle'
2010-10-02 FruitieXrespawn ring effect from the e8 set (could use some...
2010-10-02 Rudolf Polzerremove some unused textures
2010-10-02 Rudolf Polzerremove unused shaders
2010-10-02 Rudolf Polzeradd basepurple to facility114x
2010-10-01 Rudolf Polzerupdate converter
2010-10-01 Rudolf Polzeralso fix *BITMAP in the ase files
2010-10-01 Rudolf Polzerimport desertfactory assets
2010-09-29 Rudolf Polzerex2x needs a quarter of its offsetmapping scale to...
2010-09-29 Rudolf PolzerSquashed commit of the following:
2010-09-29 Rudolf PolzerMerge remote branch 'origin/morphed/narmorx'
2010-09-29 Rudolf PolzerMerge remote branch 'origin/morphed/containers'
2010-09-28 Jakob MGBetter .def entry
2010-09-28 Rudolf PolzerMerge commit 'c87167c'
2010-09-28 Rudolf Polzerthese textures are all 'crete and stuff. Get rid of...
2010-09-28 Rudolf PolzerMerge branch 'master' into morphed/narmorx
2010-09-27 Rudolf Polzerexx: ungloss the 'crete
2010-09-26 Jakob MGOrganice and add shader for the "narmorx" textureset
2010-09-25 MorphedLevel designers without imagination, fear no more ...
2010-09-25 Morphedits a barrel
2010-09-25 Rudolf Polzerdocument the new fields
2010-09-25 Morphednew texture set, photos by narvik86, changed into textu...
2010-09-25 Rudolf Polzerlet's help the autoscreenshot maker a bit
2010-09-25 Rudolf Polzerstormkeep: make the warpzone stop eating projectiles
2010-09-25 Rudolf Polzerfix an accidental overtype
2010-09-25 Rudolf Polzerhide lightning textures from radiant
2010-09-25 Rudolf Polzeradapt to shader naming convention
2010-09-25 Rudolf Polzersplit up xonotic-fx.shader
2010-09-25 Rudolf PolzerMerge branch 'master' into cbrutail/shaders_fx_xonotic2
2010-09-25 Rudolf Polzershader-audit: convert to lower case
2010-09-25 Rudolf PolzerMerge branch 'master' into cbrutail/shaders_fx_xonotic2
2010-09-25 Rudolf Polzeradjust for the rename
2010-09-25 Rudolf Polzeralso rename the model (is nicer)
2010-09-25 Rudolf Polzermoving warpzone shaders to effects_warpzone part II
2010-09-25 Rudolf Polzermoving warpzone shaders to effects_warpzone
2010-09-25 Rudolf Polzeralso make liquids_* generic
2010-09-25 Rudolf Polzeralso allow effects_* as purpose named textures
2010-09-25 Rudolf PolzerREALLY return exit status
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