]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2011-06-12 cbrutailMerge branch 'cbrutail/lightspeed_foliage_models' into...
2011-06-12 cbrutailA simple ase model for lightspeed
2011-06-12 cbrutailnew details + background sounds
2011-06-12 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-08 Rudolf Polzerentities.ent for it too
2011-06-08 Rudolf Polzerentities.def update for target_random
2011-06-08 cbrutailFixed on texture issue.
2011-06-07 cbrutailReworked skybox
2011-06-07 cbrutaildetailing up
2011-06-06 cbrutailModified hallways, added some ambient sounds, details...
2011-06-06 cbrutailAdded some more details to the red lab :D
2011-06-06 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-06 Jakob MGMerge remote branch 'origin/cbrutail/trakmodelfixes'
2011-06-05 cbrutailIntroducing .skin files for trak's models. Lot's of...
2011-06-05 Rudolf Polzerdocument _skin key in misc_model
2011-06-04 cbrutailFixed trak's models, now they can be used.
2011-06-04 cbrutailModified animation speed
2011-06-04 cbrutailAdded bot waypoint files, thx to nowego
2011-06-04 cbrutailAproaching LIGHTSPEED...
2011-06-04 cbrutailAdding new files needed for red-details.
2011-06-03 cbrutailDomes are probably placeholders, but they can be later...
2011-06-02 cbrutailJust a small fix, and indication that I'm not dead...
2011-06-02 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-05-24 Rudolf Polzerand even more rename of sniperrifle -> rifle
2011-05-24 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-05-24 Rudolf Polzermore sniperrifle -> rifle rename
2011-05-23 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-05-22 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-05-20 cbrutailWorked a lot on blue details. Started red ones too.
2011-05-19 cbrutailFigured out how func_rain does, and made ugly workaroun...
2011-05-18 cbrutailCan't remember everything, but making progress.
2011-05-18 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-05-16 Sahil SinghalForgot to up version number.
2011-05-16 Sahil SinghalFixed jumppad for better flow. Should be ready for...
2011-05-16 Sahil SinghalMerge remote branch 'origin/master' into diabolik/after...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/common'
2011-04-29 Rudolf Polzerlet's pass shader-audit
2011-04-29 Rudolf PolzerSquashed commit of the following:
2011-04-22 MirceaKitsunePosition some barrels properly on terrain
2011-04-22 MirceaKitsuneAdd a forgotten weapon clip around a barrel.
2011-04-22 MirceaKitsuneMake all of the barrels explosive. Original idea and...
2011-04-22 Rudolf Polzerdocument respawntime, respawntimejitter
2011-04-22 Rudolf PolzerMerge remote-tracking branch 'origin/morphed/crate02'
2011-04-22 Rudolf Polzerupdate entities.ent file
2011-04-22 Rudolf Polzeradd misc_breakablemodel
2011-04-22 Morphedsmall fix, should be ready to merge now
2011-04-22 Morphedcrate model
2011-04-16 Maik Mertenintroduce common/waternodraw, common/slimenodraw and...
2011-04-12 Rudolf Polzershader-audit: detect broken nesting of braces
2011-04-08 mand1ngaFixed conflicting cdtracks
2011-04-08 mand1ngaMerge branch 'master' into diabolik/afterslime
2011-04-03 mand1ngaMerge remote branch 'origin/mirceakitsune/red_planet'
2011-03-15 Jakob MGMake some trick moves in glowplant less hard
2011-03-09 Rudolf Polzernaming convention fixes
2011-03-09 Rudolf PolzerSquashed commit of the following:
2011-03-06 ssinghalMerge branch 'diabolik/afterslime' of ssh://git.xonotic...
2011-03-06 ssinghalUpdate version in .options.
2011-03-06 ssinghalAdded bot waypoints, music, and dom. Fixed valves.
2011-02-17 MirceaKitsuneGametype filtered models shall not cast shadows. If...
2011-02-17 MirceaKitsuneI think the panel lights are better off left white
2011-02-17 MirceaKitsuneUse different light colors for blue base entrance doors...
2011-02-17 MirceaKitsuneBot waypoints
2011-02-17 MirceaKitsuneOptimize preview image a bit, and make it of a good...
2011-02-17 MirceaKitsuneAdd a better song to the mapinfo
2011-02-17 ssinghalForgot the mapinfo whoops.
2011-02-17 ssinghalMore trims to afterslime and fix stairs in the front.
2011-02-17 ssinghalMerge remote branch 'origin/master' into diabolik/after...
2011-02-17 MirceaKitsuneAnd lastly, use the new teamspawns / noteamspawns setti...
2011-02-17 MirceaKitsuneFix outside rails. Forgot that the center ones don...
2011-02-17 MirceaKitsuneI think the error screen is better for the bent blue...
2011-02-17 MirceaKitsuneColor blue base entrance door lights in yellow (error...
2011-02-17 MirceaKitsuneSome brushes shouldn't be detail brushes, while others...
2011-02-17 MirceaKitsuneRemove tons of orphaned entities without brushes. This...
2011-02-17 MirceaKitsuneMake team only details in blue base permanent, removing...
2011-02-17 MirceaKitsuneMerge Cuinnton's latest changes to Red Planet.
2011-02-14 Rudolf Polzerredefine target2 to 4 on path_corner a more logical way
2011-02-14 Rudolf Polzerdocument this path_corner extension
2011-02-10 Rudolf Polzerfix space_elevator mapinfo
2011-02-09 Rudolf PolzerMerge remote branches 'origin/cbrutail/effects-beams...
2011-02-08 Rudolf PolzerMerge remote branch 'origin/cbrutail/model_walker-static'
2011-02-07 Rudolf Polzeradd platmovetype here too (autogenerated by entities...
2011-02-06 Maik Mertenadd platmovetype to affected entities
2011-02-05 tzorkMerge remote branch 'origin/savagex/techassault'
2011-02-05 tzorkMerge remote branch 'origin/diabolik/stein1x'
2011-02-05 tzorkfix non ^2 texture, invert green of norms (gl style)
2011-02-04 ssinghalNew texture set by JulianaStein. Mostly concrete/cement...
2011-02-02 tzorkMerge remote branch 'origin/tzork/trakfix1'
2011-02-02 tzorkInvert green channels for _norms of new trak textures
2011-02-01 ssinghalForgot to change to version 5.
2011-02-01 ssinghalGet the lava color from liquids_lava now.
2011-02-01 ssinghalMerge remote branch 'origin/master' into diabolik/after...
2011-02-01 MirceaKitsuneProper light color for errored doors
2011-02-01 MirceaKitsuneUse error screen on busted doors
2011-02-01 MirceaKitsuneScript for the new error screen
2011-02-01 MirceaKitsuneSome updates to the screen textures, and a new error...
2011-02-01 MirceaKitsuneGive names to the Onslaught control points
2011-02-01 MirceaKitsuneBetter nexball arrangements
2011-02-01 MirceaKitsuneAnd now, for a surprise feature: Nexball on Red Planet...
2011-02-01 MirceaKitsuneFix pipe steam in blue base
2011-02-01 MirceaKitsuneThinner doors for the new lockers
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