]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/models.py
Use hashkey lookups for servers just like we do with players.
[xonotic/xonstat.git] / xonstat / models.py
1 import sqlalchemy
2 from sqlalchemy.orm import mapper
3 from sqlalchemy.orm import scoped_session
4 from sqlalchemy.orm import sessionmaker
5 from sqlalchemy.ext.declarative import declarative_base
6 from xonstat.util import strip_colors, html_colors, pretty_date
7
8 DBSession = scoped_session(sessionmaker())
9 Base = declarative_base()
10
11 # define objects for all tables
12 class Player(object):
13     def nick_html_colors(self):
14         if self.nick is None:
15             return "Anonymous Player"
16         else:
17             return html_colors(self.nick)
18
19     def nick_strip_colors(self):
20         if self.nick is None:
21             return "Anonymous Player"
22         else:
23             return strip_colors(self.nick)
24
25     def __repr__(self):
26         return "<Player(%s, %s)>" % (self.player_id, 
27                 self.nick.encode('utf-8'))
28
29
30 class GameType(object):
31     def __repr__(self):
32         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
33                 self.active_ind)
34
35
36 class Weapon(object):
37     def __repr__(self):
38         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
39                 self.active_ind)
40
41
42 class Server(object):
43     def __init__(self, name=None):
44         self.name = name
45
46     def __repr__(self):
47         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
48
49
50 class Map(object):
51     def __init__(self, name=None):
52         self.name = name
53
54     def __repr__(self):
55         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
56
57
58 class Game(object):
59     def __init__(self, start_dt=None, game_type_cd=None, 
60             server_id=None, map_id=None, winner=None):
61         self.start_dt = start_dt
62         self.game_type_cd = game_type_cd
63         self.server_id = server_id
64         self.map_id = map_id
65         self.winner = winner
66
67     def __repr__(self):
68         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
69                 self.game_type_cd, self.server_id)
70
71     def fuzzy_date(self):
72         return pretty_date(self.start_dt)
73
74
75 class PlayerGameStat(object):
76     def __init__(self, create_dt=None):
77         self.create_dt = create_dt
78
79     def __repr__(self):
80         return "<PlayerGameStat(%s, %s, %s, %s)>" \
81         % (self.player_id, self.game_id, self.create_dt, self.stat_type)
82
83     def nick_stripped(self):
84         if self.nick is None:
85             return "Anonymous Player"
86         else:
87             return strip_colors(self.nick)
88
89     def nick_html_colors(self):
90         if self.nick is None:
91             return "Anonymous Player"
92         else:
93             return html_colors(self.nick)
94
95     def team_html_color(self):
96         # blue
97         if self.team == 5:
98             return "blue"
99         # red
100         if self.team == 14:
101             return "red"
102         if self.team == 13:
103             return "yellow"
104         if self.team == 10:
105             return "pink"
106
107
108 class Achievement(object):
109     def __repr__(self):
110         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
111                 self.limit)
112
113
114 class PlayerAchievement(object):
115     def __repr__(self):
116         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
117
118
119 class PlayerWeaponStat(object):
120     def __repr__(self):
121         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
122                 self.player_id, self.game_id)
123
124
125 class Hashkey(object):
126     def __init__(self, player_id=None, hashkey=None):
127         self.player_id = player_id
128         self.hashkey = hashkey
129
130     def __repr__(self):
131         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
132
133
134 class PlayerNick(object):
135     def __repr__(self):
136         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
137
138
139 class ServerHashkey(object):
140     def __init__(self, server_id=None, hashkey=None):
141         self.server_id = server_id
142         self.hashkey = hashkey
143
144     def __repr__(self):
145         return "<ServerHashkey(%s, %s)>" % (self.server_id, self.hashkey)
146
147
148 def initialize_db(engine=None):
149     DBSession.configure(bind=engine)
150     Base.metadata.bind = engine
151     Base.metadata.create_all(engine)
152     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
153
154     # assign all those tables to an object
155     achievements_table = MetaData.tables['achievements']
156     cd_achievement_table = MetaData.tables['cd_achievement']
157     cd_game_type_table = MetaData.tables['cd_game_type']
158     cd_weapon_table = MetaData.tables['cd_weapon']
159     db_version_table = MetaData.tables['db_version']
160     games_table = MetaData.tables['games']
161     hashkeys_table = MetaData.tables['hashkeys']
162     maps_table = MetaData.tables['maps']
163     player_game_stats_table = MetaData.tables['player_game_stats']
164     players_table = MetaData.tables['players']
165     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
166     servers_table = MetaData.tables['servers']
167     player_nicks_table = MetaData.tables['player_nicks']
168     server_hashkeys_table = MetaData.tables['server_hashkeys']
169
170     # now map the tables and the objects together
171     mapper(PlayerAchievement, achievements_table)
172     mapper(Achievement, cd_achievement_table)
173     mapper(GameType, cd_game_type_table)
174     mapper(Weapon, cd_weapon_table)
175     mapper(Game, games_table)
176     mapper(Hashkey, hashkeys_table)
177     mapper(Map, maps_table)
178     mapper(PlayerGameStat, player_game_stats_table)
179     mapper(Player, players_table)
180     mapper(PlayerWeaponStat, player_weapon_stats_table)
181     mapper(Server, servers_table)
182     mapper(PlayerNick, player_nicks_table)
183     mapper(ServerHashkey, server_hashkeys_table)