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[xonotic/xonstat.git] / xonstat / models.py
1 import sqlalchemy
2 from sqlalchemy.orm import mapper
3 from sqlalchemy.orm import scoped_session
4 from sqlalchemy.orm import sessionmaker
5 from sqlalchemy.ext.declarative import declarative_base
6 from xonstat.util import strip_colors, html_colors, pretty_date
7
8 DBSession = scoped_session(sessionmaker())
9 Base = declarative_base()
10
11 # define objects for all tables
12 class Player(object):
13     def nick_html_colors(self):
14         if self.nick is None:
15             return "Anonymous Player"
16         else:
17             return html_colors(self.nick)
18
19     def nick_strip_colors(self):
20         if self.nick is None:
21             return "Anonymous Player"
22         else:
23             return strip_colors(self.nick)
24
25     def joined_pretty_date(self):
26         return pretty_date(self.create_dt)
27
28     def __repr__(self):
29         return "<Player(%s, %s)>" % (self.player_id, 
30                 self.nick.encode('utf-8'))
31
32
33 class GameType(object):
34     def __repr__(self):
35         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
36                 self.active_ind)
37
38
39 class Weapon(object):
40     def __repr__(self):
41         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
42                 self.active_ind)
43
44
45 class Server(object):
46     def __init__(self, name=None, hashkey=None, ip_addr=None):
47         self.name = name
48         self.hashkey = hashkey
49         self.ip_addr = ip_addr
50
51     def __repr__(self):
52         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
53
54
55 class Map(object):
56     def __init__(self, name=None):
57         self.name = name
58
59     def __repr__(self):
60         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
61
62
63 class Game(object):
64     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
65             server_id=None, map_id=None, winner=None):
66         self.game_id = game_id
67         self.start_dt = start_dt
68         self.game_type_cd = game_type_cd
69         self.server_id = server_id
70         self.map_id = map_id
71         self.winner = winner
72
73     def __repr__(self):
74         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
75                 self.game_type_cd, self.server_id)
76
77     def fuzzy_date(self):
78         return pretty_date(self.start_dt)
79
80
81 class PlayerGameStat(object):
82     def __init__(self, player_game_stat_id=None, create_dt=None):
83         self.player_game_stat_id = player_game_stat_id
84         self.create_dt = create_dt
85
86     def __repr__(self):
87         return "<PlayerGameStat(%s, %s, %s)>" \
88         % (self.player_id, self.game_id, self.create_dt)
89
90     def nick_stripped(self):
91         if self.nick is None:
92             return "Anonymous Player"
93         else:
94             return strip_colors(self.nick)
95
96     def nick_html_colors(self):
97         if self.nick is None:
98             return "Anonymous Player"
99         else:
100             return html_colors(self.nick)
101
102     def team_html_color(self):
103         # blue
104         if self.team == 5:
105             return "red"
106         # red
107         if self.team == 14:
108             return "blue"
109         if self.team == 13:
110             return "yellow"
111         if self.team == 10:
112             return "pink"
113
114
115 class Achievement(object):
116     def __repr__(self):
117         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
118                 self.limit)
119
120
121 class PlayerAchievement(object):
122     def __repr__(self):
123         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
124
125
126 class PlayerWeaponStat(object):
127     def __repr__(self):
128         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
129                 self.player_id, self.game_id)
130
131
132 class Hashkey(object):
133     def __init__(self, player_id=None, hashkey=None):
134         self.player_id = player_id
135         self.hashkey = hashkey
136
137     def __repr__(self):
138         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
139
140
141 class PlayerNick(object):
142     def __repr__(self):
143         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
144
145
146 def initialize_db(engine=None):
147     DBSession.configure(bind=engine)
148     Base.metadata.bind = engine
149     Base.metadata.create_all(engine)
150     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
151
152     # assign all those tables to an object
153     achievements_table = MetaData.tables['achievements']
154     cd_achievement_table = MetaData.tables['cd_achievement']
155     cd_game_type_table = MetaData.tables['cd_game_type']
156     cd_weapon_table = MetaData.tables['cd_weapon']
157     db_version_table = MetaData.tables['db_version']
158     games_table = MetaData.tables['games']
159     hashkeys_table = MetaData.tables['hashkeys']
160     maps_table = MetaData.tables['maps']
161     player_game_stats_table = MetaData.tables['player_game_stats']
162     players_table = MetaData.tables['players']
163     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
164     servers_table = MetaData.tables['servers']
165     player_nicks_table = MetaData.tables['player_nicks']
166
167     # now map the tables and the objects together
168     mapper(PlayerAchievement, achievements_table)
169     mapper(Achievement, cd_achievement_table)
170     mapper(GameType, cd_game_type_table)
171     mapper(Weapon, cd_weapon_table)
172     mapper(Game, games_table)
173     mapper(Hashkey, hashkeys_table)
174     mapper(Map, maps_table)
175     mapper(PlayerGameStat, player_game_stats_table)
176     mapper(Player, players_table)
177     mapper(PlayerWeaponStat, player_weapon_stats_table)
178     mapper(Server, servers_table)
179     mapper(PlayerNick, player_nicks_table)