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Add methods to return the time (create or start) in epoch seconds.
[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from calendar import timegm
7 from datetime import timedelta
8 from sqlalchemy.orm import mapper
9 from sqlalchemy.orm import scoped_session
10 from sqlalchemy.orm import sessionmaker
11 from sqlalchemy.ext.declarative import declarative_base
12 from xonstat.util import strip_colors, html_colors, pretty_date
13
14 log = logging.getLogger(__name__)
15
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
18
19 # define objects for all tables
20 class Player(object):
21     def nick_html_colors(self):
22         if self.nick is None:
23             return "Anonymous Player"
24         else:
25             return html_colors(self.nick)
26
27     def nick_strip_colors(self):
28         if self.nick is None:
29             return "Anonymous Player"
30         else:
31             return strip_colors(self.nick)
32
33     def joined_pretty_date(self):
34         return pretty_date(self.create_dt)
35
36     def __repr__(self):
37         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
38
39     def to_dict(self):
40         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
41
42
43 class GameType(object):
44     def __repr__(self):
45         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
46
47     def to_dict(self):
48         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
49
50
51 class Weapon(object):
52     def __repr__(self):
53         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
54
55     def to_dict(self):
56         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
57
58
59 class Server(object):
60     def __init__(self, name=None, hashkey=None, ip_addr=None):
61         self.name = name
62         self.hashkey = hashkey
63         self.ip_addr = ip_addr
64
65     def __repr__(self):
66         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
67
68     def to_dict(self):
69         return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
70
71     def fuzzy_date(self):
72         return pretty_date(self.create_dt)
73
74     def epoch(self):
75         return timegm(self.create_dt.timetuple())
76
77
78 class Map(object):
79     def __init__(self, name=None):
80         self.name = name
81
82     def __repr__(self):
83         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
84
85     def to_dict(self):
86         return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
87
88     def fuzzy_date(self):
89         return pretty_date(self.create_dt)
90
91     def epoch(self):
92         return timegm(self.create_dt.timetuple())
93
94
95 class Game(object):
96     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
97             server_id=None, map_id=None, winner=None):
98         self.game_id = game_id
99         self.start_dt = start_dt
100         self.game_type_cd = game_type_cd
101         self.server_id = server_id
102         self.map_id = map_id
103         self.winner = winner
104
105     def __repr__(self):
106         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
107
108     def to_dict(self):
109         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
110
111     def fuzzy_date(self):
112         return pretty_date(self.start_dt)
113
114     def epoch(self):
115         return timegm(self.start_dt.timetuple())
116
117
118 class PlayerGameStat(object):
119     def __init__(self, player_game_stat_id=None, create_dt=None):
120         self.player_game_stat_id = player_game_stat_id
121         self.create_dt = create_dt
122
123     def __repr__(self):
124         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
125
126     def to_dict(self):
127         return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
128
129     def nick_stripped(self):
130         if self.nick is None:
131             return "Anonymous Player"
132         else:
133             return strip_colors(self.nick)
134
135     def nick_html_colors(self):
136         if self.nick is None:
137             return "Anonymous Player"
138         else:
139             return html_colors(self.nick)
140
141     def team_html_color(self):
142         # blue
143         if self.team == 5:
144             return "red"
145         # red
146         if self.team == 14:
147             return "blue"
148         if self.team == 13:
149             return "yellow"
150         if self.team == 10:
151             return "pink"
152
153
154 class Achievement(object):
155     def __repr__(self):
156         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
157
158     def to_dict(self):
159         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
160
161
162 class PlayerAchievement(object):
163     def __repr__(self):
164         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
165
166     def to_dict(self):
167         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
168
169
170 class PlayerWeaponStat(object):
171     def __init__(self):
172         self.fired = 0
173         self.max = 0
174         self.hit = 0
175         self.actual = 0
176         self.frags = 0
177
178     def __repr__(self):
179         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
180
181     def to_dict(self):
182         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
183
184
185 class Hashkey(object):
186     def __init__(self, player_id=None, hashkey=None):
187         self.player_id = player_id
188         self.hashkey = hashkey
189
190     def __repr__(self):
191         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
192
193     def to_dict(self):
194         return {'player_id':self.player_id, 'hashkey':self.hashkey}
195
196
197 class PlayerNick(object):
198     def __repr__(self):
199         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
200
201     def to_dict(self):
202         return {'player_id':self.player_id, 'name':self.stripped_nick}
203
204
205 class PlayerElo(object):
206     def __init__(self, player_id=None, game_type_cd=None, elo=None):
207
208         self.player_id = player_id
209         self.game_type_cd = game_type_cd
210         self.elo = elo
211         self.score = 0
212         self.games = 0
213
214     def __repr__(self):
215         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
216
217     def to_dict(self):
218         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
219
220
221 class PlayerRank(object):
222
223     def nick_html_colors(self):
224         if self.nick is None:
225             return "Anonymous Player"
226         else:
227             return html_colors(self.nick)
228
229     def __repr__(self):
230         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
231
232     def to_dict(self):
233         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
234
235
236 def initialize_db(engine=None):
237     DBSession.configure(bind=engine)
238     Base.metadata.bind = engine
239     Base.metadata.create_all(engine)
240     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
241
242     # assign all those tables to an object
243     achievements_table = MetaData.tables['achievements']
244     cd_achievement_table = MetaData.tables['cd_achievement']
245     cd_game_type_table = MetaData.tables['cd_game_type']
246     cd_weapon_table = MetaData.tables['cd_weapon']
247     db_version_table = MetaData.tables['db_version']
248     games_table = MetaData.tables['games']
249     hashkeys_table = MetaData.tables['hashkeys']
250     maps_table = MetaData.tables['maps']
251     player_game_stats_table = MetaData.tables['player_game_stats']
252     players_table = MetaData.tables['players']
253     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
254     servers_table = MetaData.tables['servers']
255     player_nicks_table = MetaData.tables['player_nicks']
256     player_elos_table = MetaData.tables['player_elos']
257     player_ranks_table = MetaData.tables['player_ranks']
258
259     # now map the tables and the objects together
260     mapper(PlayerAchievement, achievements_table)
261     mapper(Achievement, cd_achievement_table)
262     mapper(GameType, cd_game_type_table)
263     mapper(Weapon, cd_weapon_table)
264     mapper(Game, games_table)
265     mapper(Hashkey, hashkeys_table)
266     mapper(Map, maps_table)
267     mapper(PlayerGameStat, player_game_stats_table)
268     mapper(Player, players_table)
269     mapper(PlayerWeaponStat, player_weapon_stats_table)
270     mapper(Server, servers_table)
271     mapper(PlayerNick, player_nicks_table)
272     mapper(PlayerElo, player_elos_table)
273     mapper(PlayerRank, player_ranks_table)