]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/templates/player_info.mako
Adding links to access gametype-filtered lists
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4
5 <%block name="navigation">
6 ${nav.nav('players')}
7 </%block>
8
9 <%block name="css">
10 ${parent.css()}
11 <link href="/static/css/sprites.css" rel="stylesheet">
12 </%block>
13
14 <%block name="js">
15 ${parent.js()}
16 % if player is not None:
17 <script src="/static/js/jquery.flot.min.js"></script>
18 <script type="text/javascript">
19 $(function () {
20   $('#gbtab li').click(function(e) {
21     e.preventDefault();
22     $(this).tab('show');
23   })
24
25   $('#gbtab a:first').tab('show');
26 })
27 </script>
28
29 <script type="text/javascript">
30 $(function () {
31     // plot the accuracy graph
32     function plot_acc_graph(data) {
33     var games = new Array();
34     var avgs = new Array();
35     var accs = new Array();
36
37   var i=0;
38   for(i=0; i < data.games; i++) {
39     avgs[i] = [i, data.avg];
40     accs[i] = [i, data.accs[i][1]];
41     game_link = '/game/' + data.accs[i][0];
42     j = data.games - i;
43     games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
44   }
45
46   $.plot(
47     $("#acc-graph"), 
48     [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
49       { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
50       { yaxis: {ticks: 10, min: 0, max: 100 },
51         xaxis: {ticks: games},
52         grid: { hoverable: true, clickable: true },
53       });
54 }
55
56 // plot the damage graph
57 function plot_dmg_graph(data) {
58   var games = new Array();
59   var avgs = new Array();
60   var dmgs = new Array();
61
62 var i=0;
63 for(i=0; i < data.games; i++) {
64   avgs[i] = [i, data.avg];
65   dmgs[i] = [i, data.dmgs[i][1]];
66   game_link = '/game/' + data.dmgs[i][0];
67   j = data.games - i;
68   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
69 }
70
71 $.plot(
72   $("#dmg-graph"), 
73   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
74     { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
75     { yaxis: {ticks: 10, min: 0 },
76       xaxis: {ticks: games},
77       grid: { hoverable: true, clickable: true },
78     });
79           }
80
81           function showTooltip(x, y, contents) {
82             $('<div id="tooltip">' + contents + '</div>').css( {
83               position: 'absolute',
84               display: 'none',
85               top: y - 35,
86               left: x + 10,
87               border: '1px solid #fdd',
88               padding: '2px',
89               'background-color': '#333333',
90               opacity: 0.80
91             }).appendTo("body").fadeIn(200);
92           }
93
94           var previousPoint = null;
95           var previousLabel = null;
96           $('#acc-graph').bind("plothover", function (event, pos, item) {
97             if (item) {
98               if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
99                 previousLabel = item.series.label;
100                 previousPoint = item.dataIndex;
101
102                 $("#tooltip").remove();
103                 var x = item.datapoint[0].toFixed(2),
104                 y = item.datapoint[1].toFixed(2);
105
106                 showTooltip(item.pageX, item.pageY, y + "%");
107               }
108             }
109             else {
110               $("#tooltip").remove();
111               previousPoint = null;
112               previousLabel = null;
113             }
114           });
115
116           $('#dmg-graph').bind("plothover", function (event, pos, item) {
117             if (item) {
118               if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
119                 previousPoint = item.dataIndex;
120                 previousLabel = item.series.label;
121
122                 $("#tooltip").remove();
123                 var x = item.datapoint[0].toFixed(2),
124                 y = item.datapoint[1].toFixed(2);
125
126                 showTooltip(item.pageX, item.pageY, y);
127               }
128             }
129             else {
130               $("#tooltip").remove();
131               previousPoint = null;
132               previousLabel = null;
133             }
134           });
135
136 // bind click events to the weapon images
137 $(".acc-weap").click(function () {
138     var dataurl = $(this).find('a').attr('href');
139
140           $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
141           $(this).addClass('weapon-active');
142
143           $.ajax({
144             url: dataurl,
145             method: 'GET',
146             dataType: 'json',
147             success: plot_acc_graph
148           });
149 });
150
151 $(".dmg-weap").click(function () {
152   var dataurl = $(this).find('a').attr('href');
153
154   $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
155   $(this).addClass('weapon-active');
156
157   $.ajax({
158     url: dataurl,
159     method: 'GET',
160     dataType: 'json',
161     success: plot_dmg_graph
162   });
163 });
164
165 // populate the graphs with the default weapons
166 $.ajax({
167 url: '${request.route_url("player_accuracy", id=player.player_id)}',
168 method: 'GET',
169 dataType: 'json',
170 success: plot_acc_graph
171 });
172
173 $.ajax({
174   url: '${request.route_url("player_damage", id=player.player_id)}',
175   method: 'GET',
176   dataType: 'json',
177   success: plot_dmg_graph
178 });
179 })
180 </script>
181 % endif
182 </%block>
183
184 <%block name="title">
185 Player Information
186 </%block>
187
188
189 % if player is None:
190 <h2>This player is so good we couldn't find him!</h2>
191 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
192
193 % else:
194 <div class="row">
195   <div class="span12">
196     <h2>${player.nick_html_colors()|n}</h2>
197     <h4><i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i></h4>
198   </div>
199 </div>
200
201 <div class="row">
202   <div id="gbtabcontainer" class="tabbable tabs-below">
203     <div class="tab-content">
204       % for g in games_played:
205       <div class="tab-pane fade in 
206         % if g.game_type_cd == 'overall':
207         active
208         % endif
209         " id="tab-${g.game_type_cd}">
210         <div class="span5">
211           <p>
212           % if g.game_type_cd in overall_stats:
213           Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
214           % endif
215
216           Games Played: <small>${g.games} <br /></small>
217
218           Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
219
220           % if g.game_type_cd in fav_maps:
221           Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
222           % endif
223           </p>
224         </div>
225         <div class="span5">
226           <p>
227           Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
228
229           % if g.game_type_cd in overall_stats:
230           % if overall_stats[g.game_type_cd].k_d_ratio is not None:
231           Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
232           % endif
233           % endif
234
235           % if g.game_type_cd in elos:
236           % if g.game_type_cd == 'overall':
237           Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
238           % else:
239           Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
240           % endif
241           % endif
242
243           % if g.game_type_cd in ranks:
244           % if g.game_type_cd == 'overall':
245           Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
246
247           % else:
248           Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
249           % endif
250           % endif
251
252           % if g.game_type_cd == 'ctf':
253           % if  overall_stats[g.game_type_cd].cap_ratio is not None:
254           Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
255           % endif
256           % endif
257           </p>
258         </div>
259       </div>
260       % endfor
261     </div>
262   </div>
263 </div>
264 <div class="row">
265   <div class="span12">
266     <ul id="gbtab" class="nav nav-tabs">
267       % for g in games_played:
268       <li>
269       <a href="#tab-${g.game_type_cd}" data-toggle="tab" alt="${g.game_type_cd}" title="">
270         <span class="sprite sprite-${g.game_type_cd}"> </span><br />
271         ${g.game_type_cd} <br />
272         <small>(${g.games})</small>
273       </a>
274       </li>
275       % endfor
276     </ul>
277   </div>
278 </div>
279
280
281 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
282 <div class="row">
283   <div class="span12">
284     <h3>Accuracy</h3>
285     <div id="acc-graph" class="flot" style="width:95%; height:200px;">
286     </div>
287
288     <div class="weapon-nav accuracy-nav">
289       <ul>
290         % if 'nex' in recent_weapons:
291         <li>
292         <div class="acc-weap weapon-active">
293           <span class="sprite sprite-nex"></span>
294           <p><small>Nex</small></p>
295           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
296         </div>
297         </li>
298         % endif
299
300         % if 'rifle' in recent_weapons:
301         <li>
302         <div class="acc-weap">
303           <span class="sprite sprite-rifle"></span>
304           <p><small>Rifle</small></p>
305           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
306         </div>
307         </li>
308         % endif
309
310         % if 'minstanex' in recent_weapons:
311         <li>
312         <div class="acc-weap">
313           <span class="sprite sprite-minstanex"></span>
314           <p><small>Minstanex</small></p>
315           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
316         </div>
317         </li>
318         % endif
319
320         % if 'uzi' in recent_weapons:
321         <li>
322         <div class="acc-weap">
323           <span class="sprite sprite-uzi"></span>
324           <p><small>Uzi</small></p>
325           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
326         </div>
327         </li>
328         % endif
329
330         % if 'shotgun' in recent_weapons:
331         <li>
332         <div class="acc-weap">
333           <span class="sprite sprite-shotgun"></span>
334           <p><small>Shotgun</small></p>
335           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
336         </div>
337         </li>
338         % endif
339       </ul>
340     </div>
341
342   </div>
343 </div>
344 % endif
345
346
347 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
348 <div class="row">
349   <div class="span12">
350     <h3>Damage Efficiency</h3>
351     <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
352     </div>
353
354     <div class="weapon-nav damage-nav">
355       <ul>
356         % if 'rocketlauncher' in recent_weapons:
357         <li>
358         <div class="dmg-weap weapon-active">
359           <span class="sprite sprite-rocketlauncher"></span>
360           <p><small>Rocket</small></p>
361           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
362         </div>
363         </li>
364         % endif
365
366         % if 'grenadelauncher' in recent_weapons:
367         <li>
368         <div class="dmg-weap">
369           <span class="sprite sprite-grenadelauncher"></span>
370           <p><small>Mortar</small></p>
371           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
372         </div>
373         </li>
374         % endif
375
376         % if 'electro' in recent_weapons:
377         <li>
378         <div class="dmg-weap">
379           <span class="sprite sprite-electro"></span>
380           <p><small>Electro</small></p>
381           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
382         </div>
383         </li>
384         % endif
385
386         % if 'crylink' in recent_weapons:
387         <li>
388         <div class="dmg-weap">
389           <span class="sprite sprite-crylink"></span>
390           <p><small>Crylink</small></p>
391           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
392         </div>
393         </li>
394         % endif
395
396         % if 'hagar' in recent_weapons:
397         <li>
398         <div class="dmg-weap">
399           <span class="sprite sprite-hagar"></span>
400           <p><small>Hagar</small></p>
401           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
402         </div>
403         </li>
404         % endif
405
406         % if 'laser' in recent_weapons:
407         <li>
408         <div class="dmg-weap">
409           <span class="sprite sprite-laser"></span>
410           <p><small>Laser</small></p>
411           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
412         </div>
413         </li>
414         % endif
415
416       </ul>
417     </div>
418
419   </div>
420 </div>
421 % endif
422
423
424 ##### RECENT GAMES (v2) ####
425 % if recent_games:
426 <div class="row">
427   <div class="span12">
428     <h3>Recent Games</h3>
429     <table class="table table-hover table-condensed">
430       <thead>
431         <tr>
432           <th></th>
433           <th>Type</th>
434           <th>Server</th>
435           <th>Map</th>
436           <th>Result</th>
437           <th>Played</th>
438           <th>Elo</th>
439         </tr>
440       </thead>
441       <tbody>
442       % for rg in recent_games:
443       <tr>
444         <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
445         <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
446         <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
447         <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
448         <td>
449           % if rg.team != None:
450           % if rg.team == rg.winner:
451           Win
452           % else:
453           Loss
454           % endif
455           % else:
456           % if rg.rank == 1:
457           Win
458           % else:
459           Loss (#${rg.rank})
460           % endif
461           % endif
462         </td>
463         <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
464         <td class="tdcenter">
465           <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
466             % if rg.elo_delta is not None:
467             % if round(rg.elo_delta,2) > 0:
468             <span title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
469             % elif round(rg.elo_delta,2) < 0:
470             <span title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
471             % else:
472             <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
473             % endif
474             % else:
475             <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
476             % endif
477           </a>
478         </td>
479       </tr>
480       % endfor
481       </tbody>
482     </table>
483     % if total_games > 10:
484     <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More...</a></p>
485     % endif
486   </div>
487 </div>
488 % endif
489 % endif