Highlight the filtered game mode.
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4
5 <%block name="navigation">
6 ${nav.nav('players')}
7 </%block>
8
9 <%block name="css">
10 ${parent.css()}
11 <link href="/static/css/sprites.css" rel="stylesheet">
12 </%block>
13
14 <%block name="js">
15 ${parent.js()}
16 % if player is not None:
17 <script src="/static/js/jquery.flot.min.js"></script>
18 <script type="text/javascript">
19 $(function () {
20   $('#gbtab li').click(function(e) {
21     e.preventDefault();
22     $(this).tab('show');
23   })
24
25   $('#gbtab a:first').tab('show');
26 })
27 </script>
28
29 <script type="text/javascript">
30 $(function () {
31     // plot the accuracy graph
32     function plot_acc_graph(data) {
33     var games = new Array();
34     var avgs = new Array();
35     var accs = new Array();
36
37   var i=0;
38   for(i=0; i < data.games; i++) {
39     avgs[i] = [i, data.avg];
40     accs[i] = [i, data.accs[i][1]];
41     game_link = '/game/' + data.accs[i][0];
42     j = data.games - i;
43     games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
44   }
45
46   $.plot(
47     $("#acc-graph"), 
48     [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
49       { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
50       { yaxis: {ticks: 10, min: 0, max: 100 },
51         xaxis: {ticks: games},
52         grid: { hoverable: true, clickable: true },
53       });
54 }
55
56 // plot the damage graph
57 function plot_dmg_graph(data) {
58   var games = new Array();
59   var avgs = new Array();
60   var dmgs = new Array();
61
62 var i=0;
63 for(i=0; i < data.games; i++) {
64   avgs[i] = [i, data.avg];
65   dmgs[i] = [i, data.dmgs[i][1]];
66   game_link = '/game/' + data.dmgs[i][0];
67   j = data.games - i;
68   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
69 }
70
71 $.plot(
72   $("#dmg-graph"), 
73   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
74     { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
75     { yaxis: {ticks: 10, min: 0 },
76       xaxis: {ticks: games},
77       grid: { hoverable: true, clickable: true },
78     });
79           }
80
81           function showTooltip(x, y, contents) {
82             $('<div id="tooltip">' + contents + '</div>').css( {
83               position: 'absolute',
84               display: 'none',
85               top: y - 35,
86               left: x + 10,
87               border: '1px solid #fdd',
88               padding: '2px',
89               'background-color': '#333333',
90               opacity: 0.80
91             }).appendTo("body").fadeIn(200);
92           }
93
94           var previousPoint = null;
95           var previousLabel = null;
96           $('#acc-graph').bind("plothover", function (event, pos, item) {
97             if (item) {
98               if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
99                 previousLabel = item.series.label;
100                 previousPoint = item.dataIndex;
101
102                 $("#tooltip").remove();
103                 var x = item.datapoint[0].toFixed(2),
104                 y = item.datapoint[1].toFixed(2);
105
106                 showTooltip(item.pageX, item.pageY, y + "%");
107               }
108             }
109             else {
110               $("#tooltip").remove();
111               previousPoint = null;
112               previousLabel = null;
113             }
114           });
115
116           $('#dmg-graph').bind("plothover", function (event, pos, item) {
117             if (item) {
118               if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
119                 previousPoint = item.dataIndex;
120                 previousLabel = item.series.label;
121
122                 $("#tooltip").remove();
123                 var x = item.datapoint[0].toFixed(2),
124                 y = item.datapoint[1].toFixed(2);
125
126                 showTooltip(item.pageX, item.pageY, y);
127               }
128             }
129             else {
130               $("#tooltip").remove();
131               previousPoint = null;
132               previousLabel = null;
133             }
134           });
135
136 // bind click events to the weapon images
137 $(".acc-weap").click(function () {
138     var dataurl = $(this).find('a').attr('href');
139
140           $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
141           $(this).addClass('weapon-active');
142
143           $.ajax({
144             url: dataurl,
145             method: 'GET',
146             dataType: 'json',
147             success: plot_acc_graph
148           });
149 });
150
151 $(".dmg-weap").click(function () {
152   var dataurl = $(this).find('a').attr('href');
153
154   $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
155   $(this).addClass('weapon-active');
156
157   $.ajax({
158     url: dataurl,
159     method: 'GET',
160     dataType: 'json',
161     success: plot_dmg_graph
162   });
163 });
164
165 // populate the graphs with the default weapons
166 $.ajax({
167 url: '${request.route_url("player_accuracy", id=player.player_id)}',
168 method: 'GET',
169 dataType: 'json',
170 success: plot_acc_graph
171 });
172
173 $.ajax({
174   url: '${request.route_url("player_damage", id=player.player_id)}',
175   method: 'GET',
176   dataType: 'json',
177   success: plot_dmg_graph
178 });
179 })
180 </script>
181 % endif
182 </%block>
183
184 <%block name="title">
185 Player Information
186 </%block>
187
188
189 % if player is None:
190 <h2>This player is so good we couldn't find him!</h2>
191 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
192
193 % else:
194 <div class="row">
195   <div class="span12">
196     <h2>${player.nick_html_colors()|n}</h2>
197     <h4><i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i></h4>
198   </div>
199 </div>
200
201 <div class="row">
202   <div id="gbtabcontainer" class="tabbable tabs-below">
203     <div class="tab-content">
204       % for g in games_played:
205       <div class="tab-pane fade in 
206         % if g.game_type_cd == 'overall':
207         active
208         % endif
209         " id="tab-${g.game_type_cd}">
210         <div class="span5">
211           <p>
212           % if g.game_type_cd in overall_stats:
213           Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
214           % endif
215
216           Games Played: <small>${g.games} <br /></small>
217
218           Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
219
220           % if g.game_type_cd in fav_maps:
221           Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
222           % endif
223           
224           % if g.game_type_cd == 'ctf':
225           % if overall_stats[g.game_type_cd].total_captures is not None:
226           <small><a href="${request.route_url("player_captimes", id=player.player_id)}">Fastest flag captures...</a></small>
227           % endif
228           % else:
229           <small><br /></small>
230           % endif
231           
232           </p>
233         </div>
234         <div class="span5">
235           <p>
236           Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
237
238           % if g.game_type_cd in overall_stats:
239           % if overall_stats[g.game_type_cd].k_d_ratio is not None:
240           Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
241           % endif
242           % endif
243
244           % if g.game_type_cd in elos:
245           % if g.game_type_cd == 'overall':
246           Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
247           % else:
248           Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
249           % endif
250           % endif
251
252           % if g.game_type_cd in ranks:
253           % if g.game_type_cd == 'overall':
254           Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
255
256           % else:
257           Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
258           % endif
259           % endif
260
261           % if g.game_type_cd == 'ctf':
262           % if  overall_stats[g.game_type_cd].cap_ratio is not None:
263           Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
264           % endif
265           % else:
266           <small><br /></small>
267           % endif
268           </p>
269         </div>
270       </div>
271       % endfor
272     </div>
273   </div>
274 </div>
275 <div class="row">
276   <div class="span12">
277     <ul id="gbtab" class="nav nav-tabs">
278       % for g in games_played:
279       <li>
280       <a href="#tab-${g.game_type_cd}" data-toggle="tab" alt="${g.game_type_cd}" title="">
281         <span class="sprite sprite-${g.game_type_cd}"> </span><br />
282         ${g.game_type_cd} <br />
283         <small>(${g.games})</small>
284       </a>
285       </li>
286       % endfor
287     </ul>
288   </div>
289 </div>
290
291
292 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
293 <div class="row">
294   <div class="span12">
295     <h3>Accuracy</h3>
296     <div id="acc-graph" class="flot" style="width:95%; height:200px;">
297     </div>
298
299     <div class="weapon-nav accuracy-nav">
300       <ul>
301         % if 'nex' in recent_weapons:
302         <li>
303         <div class="acc-weap weapon-active">
304           <span class="sprite sprite-nex"></span>
305           <p><small>Nex</small></p>
306           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
307         </div>
308         </li>
309         % endif
310
311         % if 'rifle' in recent_weapons:
312         <li>
313         <div class="acc-weap">
314           <span class="sprite sprite-rifle"></span>
315           <p><small>Rifle</small></p>
316           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
317         </div>
318         </li>
319         % endif
320
321         % if 'minstanex' in recent_weapons:
322         <li>
323         <div class="acc-weap">
324           <span class="sprite sprite-minstanex"></span>
325           <p><small>Minstanex</small></p>
326           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
327         </div>
328         </li>
329         % endif
330
331         % if 'uzi' in recent_weapons:
332         <li>
333         <div class="acc-weap">
334           <span class="sprite sprite-uzi"></span>
335           <p><small>Uzi</small></p>
336           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
337         </div>
338         </li>
339         % endif
340
341         % if 'shotgun' in recent_weapons:
342         <li>
343         <div class="acc-weap">
344           <span class="sprite sprite-shotgun"></span>
345           <p><small>Shotgun</small></p>
346           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
347         </div>
348         </li>
349         % endif
350       </ul>
351     </div>
352
353   </div>
354 </div>
355 % endif
356
357
358 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
359 <div class="row">
360   <div class="span12">
361     <h3>Damage Efficiency</h3>
362     <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
363     </div>
364
365     <div class="weapon-nav damage-nav">
366       <ul>
367         % if 'rocketlauncher' in recent_weapons:
368         <li>
369         <div class="dmg-weap weapon-active">
370           <span class="sprite sprite-rocketlauncher"></span>
371           <p><small>Rocket</small></p>
372           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
373         </div>
374         </li>
375         % endif
376
377         % if 'grenadelauncher' in recent_weapons:
378         <li>
379         <div class="dmg-weap">
380           <span class="sprite sprite-grenadelauncher"></span>
381           <p><small>Mortar</small></p>
382           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
383         </div>
384         </li>
385         % endif
386
387         % if 'electro' in recent_weapons:
388         <li>
389         <div class="dmg-weap">
390           <span class="sprite sprite-electro"></span>
391           <p><small>Electro</small></p>
392           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
393         </div>
394         </li>
395         % endif
396
397         % if 'crylink' in recent_weapons:
398         <li>
399         <div class="dmg-weap">
400           <span class="sprite sprite-crylink"></span>
401           <p><small>Crylink</small></p>
402           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
403         </div>
404         </li>
405         % endif
406
407         % if 'hagar' in recent_weapons:
408         <li>
409         <div class="dmg-weap">
410           <span class="sprite sprite-hagar"></span>
411           <p><small>Hagar</small></p>
412           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
413         </div>
414         </li>
415         % endif
416
417         % if 'laser' in recent_weapons:
418         <li>
419         <div class="dmg-weap">
420           <span class="sprite sprite-laser"></span>
421           <p><small>Laser</small></p>
422           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
423         </div>
424         </li>
425         % endif
426
427       </ul>
428     </div>
429
430   </div>
431 </div>
432 % endif
433
434
435 ##### RECENT GAMES (v2) ####
436 % if recent_games:
437 <div class="row">
438   <div class="span12">
439     <h3>Recent Games</h3>
440     <table class="table table-hover table-condensed">
441       <thead>
442         <tr>
443           <th></th>
444           <th>Type</th>
445           <th>Server</th>
446           <th>Map</th>
447           <th>Result</th>
448           <th>Played</th>
449           <th>Elo</th>
450         </tr>
451       </thead>
452       <tbody>
453       % for rg in recent_games:
454       <tr>
455         <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
456         <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
457         <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
458         <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
459         <td>
460           % if rg.team != None:
461           % if rg.team == rg.winner:
462           Win
463           % else:
464           Loss
465           % endif
466           % else:
467           % if rg.rank == 1:
468           Win
469           % else:
470           Loss (#${rg.rank})
471           % endif
472           % endif
473         </td>
474         <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
475         <td class="tdcenter">
476           <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
477             % if rg.elo_delta is not None:
478             % if round(rg.elo_delta,2) > 0:
479             <span class="eloup" title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
480             % elif round(rg.elo_delta,2) < 0:
481             <span class="elodown" title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
482             % else:
483             <span class="eloneutral" title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
484             % endif
485             % else:
486             <span class="eloneutral" title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
487             % endif
488           </a>
489         </td>
490       </tr>
491       % endfor
492       </tbody>
493     </table>
494     % if total_games > 10:
495     <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More...</a></p>
496     % endif
497   </div>
498 </div>
499 % endif
500 % endif