5 import sqlalchemy as sa
6 import sqlalchemy.sql.functions as func
8 from pyramid.response import Response
9 from pyramid.url import current_route_url
10 from sqlalchemy import desc, distinct
11 from webhelpers.paginate import Page, PageURL
12 from xonstat.models import *
13 from xonstat.util import page_url
15 log = logging.getLogger(__name__)
18 def _player_index_data(request):
19 if request.params.has_key('page'):
20 current_page = request.params['page']
25 player_q = DBSession.query(Player).\
26 filter(Player.player_id > 2).\
27 filter(Player.active_ind == True).\
28 filter(sa.not_(Player.nick.like('Anonymous Player%'))).\
29 order_by(Player.player_id.desc())
31 players = Page(player_q, current_page, items_per_page=10, url=page_url)
33 except Exception as e:
37 return {'players':players
41 def player_index(request):
43 Provides a list of all the current players.
45 return _player_index_data(request)
48 def player_index_json(request):
50 Provides a list of all the current players. JSON.
52 return [{'status':'not implemented'}]
55 def _get_games_played(player_id):
57 Provides a breakdown by gametype of the games played by player_id.
59 Returns a tuple containing (total_games, games_breakdown), where
60 total_games is the absolute number of games played by player_id
61 and games_breakdown is an array containing (game_type_cd, # games)
63 games_played = DBSession.query(Game.game_type_cd, func.count()).\
64 filter(Game.game_id == PlayerGameStat.game_id).\
65 filter(PlayerGameStat.player_id == player_id).\
66 group_by(Game.game_type_cd).\
67 order_by(func.count().desc()).all()
70 for (game_type_cd, games) in games_played:
73 return (total, games_played)
76 # TODO: should probably factor the above function into this one such that
77 # total_stats['ctf_games'] is the count of CTF games and so on...
78 def _get_total_stats(player_id):
80 Provides aggregated stats by player_id.
82 Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
84 kills = how many kills a player has over all games
85 deaths = how many deaths a player has over all games
86 alivetime = how long a player has played over all games
88 If any of the above are None, they are set to 0.
91 (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
92 query("total_kills", "total_deaths", "total_alivetime").\
94 "select sum(kills) total_kills, "
95 "sum(deaths) total_deaths, "
96 "sum(alivetime) total_alivetime "
97 "from player_game_stats "
98 "where player_id=:player_id"
99 ).params(player_id=player_id).one()
101 (total_stats['wins'],) = DBSession.\
102 query("total_wins").\
104 "select count(*) total_wins "
105 "from games g, player_game_stats pgs "
106 "where g.game_id = pgs.game_id "
107 "and player_id=:player_id "
108 "and (g.winner = pgs.team or pgs.rank = 1)"
109 ).params(player_id=player_id).one()
111 for (key,value) in total_stats.items():
118 def get_accuracy_stats(player_id, weapon_cd, games):
120 Provides accuracy for weapon_cd by player_id for the past N games.
122 # Reaching back 90 days should give us an accurate enough average
123 # We then multiply this out for the number of data points (games) to
124 # create parameters for a flot graph
126 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit),
127 func.sum(PlayerWeaponStat.fired)).\
128 filter(PlayerWeaponStat.player_id == player_id).\
129 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
132 avg = round(float(raw_avg[0])/raw_avg[1]*100, 2)
134 # Determine the raw accuracy (hit, fired) numbers for $games games
135 # This is then enumerated to create parameters for a flot graph
136 raw_accs = DBSession.query(PlayerWeaponStat.game_id,
137 PlayerWeaponStat.hit, PlayerWeaponStat.fired).\
138 filter(PlayerWeaponStat.player_id == player_id).\
139 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
140 order_by(PlayerWeaponStat.game_id.desc()).\
144 # they come out in opposite order, so flip them in the right direction
148 for i in range(len(raw_accs)):
149 accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2)))
157 def _player_info_data(request):
158 player_id = int(request.matchdict['id'])
163 player = DBSession.query(Player).filter_by(player_id=player_id).\
164 filter(Player.active_ind == True).one()
166 # games played, alivetime, wins, kills, deaths
167 total_stats = _get_total_stats(player.player_id)
169 # games breakdown - N games played (X ctf, Y dm) etc
170 (total_games, games_breakdown) = _get_games_played(player.player_id)
173 # friendly display of elo information and preliminary status
174 elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
175 filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
176 order_by(PlayerElo.elo.desc()).all()
185 elos_display.append(str.format(round(elo.elo, 3),
188 # which weapons have been used in the past 90 days
189 # and also, used in 5 games or more?
190 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
192 for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\
193 filter(PlayerWeaponStat.player_id == player_id).\
194 filter(PlayerWeaponStat.create_dt > back_then).\
195 group_by(PlayerWeaponStat.weapon_cd).\
196 having(func.count() > 4).\
198 recent_weapons.append(weapon[0])
200 # recent games table, all data
201 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
202 filter(PlayerGameStat.player_id == player_id).\
203 filter(PlayerGameStat.game_id == Game.game_id).\
204 filter(Game.server_id == Server.server_id).\
205 filter(Game.map_id == Map.map_id).\
206 order_by(Game.game_id.desc())[0:10]
208 except Exception as e:
214 games_breakdown = None
217 return {'player':player,
218 'elos_display':elos_display,
219 'recent_games':recent_games,
220 'total_stats':total_stats,
221 'total_games':total_games,
222 'games_breakdown':games_breakdown,
223 'recent_weapons':recent_weapons,
227 def player_info(request):
229 Provides detailed information on a specific player
231 return _player_info_data(request)
234 def player_info_json(request):
236 Provides detailed information on a specific player. JSON.
238 return [{'status':'not implemented'}]
241 def _player_game_index_data(request):
242 player_id = request.matchdict['player_id']
244 if request.params.has_key('page'):
245 current_page = request.params['page']
250 games_q = DBSession.query(Game, Server, Map).\
251 filter(PlayerGameStat.game_id == Game.game_id).\
252 filter(PlayerGameStat.player_id == player_id).\
253 filter(Game.server_id == Server.server_id).\
254 filter(Game.map_id == Map.map_id).\
255 order_by(Game.game_id.desc())
257 games = Page(games_q, current_page, items_per_page=10, url=page_url)
260 for (game, server, map) in games:
261 pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
262 filter(PlayerGameStat.game_id == game.game_id).\
263 order_by(PlayerGameStat.rank).\
264 order_by(PlayerGameStat.score).all()
266 except Exception as e:
270 return {'player_id':player_id,
275 def player_game_index(request):
277 Provides an index of the games in which a particular
278 player was involved. This is ordered by game_id, with
279 the most recent game_ids first. Paginated.
281 return _player_game_index_data(request)
284 def player_game_index_json(request):
286 Provides an index of the games in which a particular
287 player was involved. This is ordered by game_id, with
288 the most recent game_ids first. Paginated. JSON.
290 return [{'status':'not implemented'}]
293 def _player_accuracy_data(request):
294 player_id = request.matchdict['id']
295 allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
299 if request.params.has_key('weapon'):
300 if request.params['weapon'] in allowed_weapons:
301 weapon_cd = request.params['weapon']
303 if request.params.has_key('games'):
305 games = request.params['games']
314 (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games)
316 # if we don't have enough data for the given weapon
317 if len(accs) < games:
321 'player_id':player_id,
322 'player_url':request.route_url('player_info', id=player_id),
330 def player_accuracy(request):
332 Provides the accuracy for the given weapon. (JSON only)
334 return _player_accuracy_data(request)
337 def player_accuracy_json(request):
339 Provides a JSON response representing the accuracy for the given weapon.
342 weapon = which weapon to display accuracy for. Valid values are 'nex',
343 'shotgun', 'uzi', and 'minstanex'.
344 games = over how many games to display accuracy. Can be up to 50.
346 return _player_accuracy_data(request)