from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
from sqlalchemy.ext.declarative import declarative_base
-from xonstat.util import strip_colors, html_colors
+from xonstat.util import strip_colors, html_colors, pretty_date
DBSession = scoped_session(sessionmaker())
Base = declarative_base()
# define objects for all tables
class Player(object):
-
def nick_html_colors(self):
- return html_colors(self.nick)
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick)
- def __repr__(self):
- return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
- self.create_dt, self.location)
+ def nick_strip_colors(self):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return strip_colors(self.nick)
+ def joined_pretty_date(self):
+ return pretty_date(self.create_dt)
-class Mutator(object):
def __repr__(self):
- return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
- self.descr, self.active_ind)
+ return "<Player(%s, %s)>" % (self.player_id,
+ self.nick.encode('utf-8'))
class GameType(object):
class Server(object):
- def __init__(self, name=None):
+ def __init__(self, name=None, hashkey=None, ip_addr=None):
self.name = name
+ self.hashkey = hashkey
+ self.ip_addr = ip_addr
def __repr__(self):
- return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
- self.ip_addr)
+ return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
class Map(object):
return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
-class MapGameType(object):
- def __repr__(self):
- return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
-
-
class Game(object):
- def __init__(self, start_dt=None, game_type_cd=None,
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
server_id=None, map_id=None, winner=None):
+ self.game_id = game_id
self.start_dt = start_dt
self.game_type_cd = game_type_cd
self.server_id = server_id
return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
self.game_type_cd, self.server_id)
+ def fuzzy_date(self):
+ return pretty_date(self.start_dt)
+
class PlayerGameStat(object):
- def __init__(self, create_dt=None):
+ def __init__(self, player_game_stat_id=None, create_dt=None):
+ self.player_game_stat_id = player_game_stat_id
self.create_dt = create_dt
def __repr__(self):
- return "<PlayerGameStat(%s, %s, %s, %s)>" \
- % (self.player_id, self.game_id, self.create_dt, self.stat_type)
+ return "<PlayerGameStat(%s, %s, %s)>" \
+ % (self.player_id, self.game_id, self.create_dt)
def nick_stripped(self):
- return strip_colors(self.nick)
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return strip_colors(self.nick)
def nick_html_colors(self):
- return html_colors(self.nick)
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick)
def team_html_color(self):
# blue
if self.team == 5:
- return "#312AB1"
+ return "blue"
# red
if self.team == 14:
- return "#FF0033"
+ return "red"
if self.team == 13:
- return "#FFFF00"
+ return "yellow"
if self.team == 10:
- return "#FF00FF"
-
+ return "pink"
-class GameMutator(object):
- def __repr__(self):
- return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
class Achievement(object):
def __repr__(self):
return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
+class PlayerNick(object):
+ def __repr__(self):
+ return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+
+
def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
achievements_table = MetaData.tables['achievements']
cd_achievement_table = MetaData.tables['cd_achievement']
cd_game_type_table = MetaData.tables['cd_game_type']
- cd_mutator_table = MetaData.tables['cd_mutator']
cd_weapon_table = MetaData.tables['cd_weapon']
db_version_table = MetaData.tables['db_version']
- game_mutators_table = MetaData.tables['game_mutators']
games_table = MetaData.tables['games']
hashkeys_table = MetaData.tables['hashkeys']
- map_game_types_table = MetaData.tables['map_game_types']
maps_table = MetaData.tables['maps']
player_game_stats_table = MetaData.tables['player_game_stats']
players_table = MetaData.tables['players']
player_weapon_stats_table = MetaData.tables['player_weapon_stats']
servers_table = MetaData.tables['servers']
+ player_nicks_table = MetaData.tables['player_nicks']
# now map the tables and the objects together
mapper(PlayerAchievement, achievements_table)
mapper(Achievement, cd_achievement_table)
mapper(GameType, cd_game_type_table)
- mapper(Mutator, cd_mutator_table)
mapper(Weapon, cd_weapon_table)
- mapper(GameMutator, game_mutators_table)
mapper(Game, games_table)
mapper(Hashkey, hashkeys_table)
- mapper(MapGameType, map_game_types_table)
mapper(Map, maps_table)
mapper(PlayerGameStat, player_game_stats_table)
mapper(Player, players_table)
mapper(PlayerWeaponStat, player_weapon_stats_table)
mapper(Server, servers_table)
+ mapper(PlayerNick, player_nicks_table)