]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Use score-scaling Elo for non-duels.
[xonotic/xonstat.git] / xonstat / models.py
old mode 100755 (executable)
new mode 100644 (file)
index 4b92e76..84a64ea
@@ -1,16 +1,22 @@
+import json
+import logging
+import math
 import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
+from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
 from sqlalchemy.ext.declarative import declarative_base
 from xonstat.util import strip_colors, html_colors, pretty_date
 
+log = logging.getLogger(__name__)
+
 DBSession = scoped_session(sessionmaker())
 Base = declarative_base()
 
 # define objects for all tables
 class Player(object):
-
     def nick_html_colors(self):
         if self.nick is None:
             return "Anonymous Player"
@@ -23,36 +29,43 @@ class Player(object):
         else:
             return strip_colors(self.nick)
 
-    def __repr__(self):
-        return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick, 
-                self.create_dt, self.location)
-
+    def joined_pretty_date(self):
+        return pretty_date(self.create_dt)
 
-class Mutator(object):
     def __repr__(self):
-        return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name, 
-                self.descr, self.active_ind)
+        return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
 
 
 class GameType(object):
     def __repr__(self):
-        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
-                self.active_ind)
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Weapon(object):
     def __repr__(self):
-        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
-                self.active_ind)
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Server(object):
-    def __init__(self, name=None):
+    def __init__(self, name=None, hashkey=None, ip_addr=None):
         self.name = name
+        self.hashkey = hashkey
+        self.ip_addr = ip_addr
 
     def __repr__(self):
-        return "<Server(%s, %s, %s)>" % (self.server_id, self.name, 
-                self.ip_addr)
+        return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
+
+    def to_dict(self):
+        return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
 
 
 class Map(object):
@@ -62,15 +75,14 @@ class Map(object):
     def __repr__(self):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
-
-class MapGameType(object):
-    def __repr__(self):
-        return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
+    def to_dict(self):
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
 
 
 class Game(object):
-    def __init__(self, start_dt=None, game_type_cd=None, 
+    def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
             server_id=None, map_id=None, winner=None):
+        self.game_id = game_id
         self.start_dt = start_dt
         self.game_type_cd = game_type_cd
         self.server_id = server_id
@@ -78,20 +90,25 @@ class Game(object):
         self.winner = winner
 
     def __repr__(self):
-        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
-                self.game_type_cd, self.server_id)
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
 
     def fuzzy_date(self):
         return pretty_date(self.start_dt)
 
 
 class PlayerGameStat(object):
-    def __init__(self, create_dt=None):
+    def __init__(self, player_game_stat_id=None, create_dt=None):
+        self.player_game_stat_id = player_game_stat_id
         self.create_dt = create_dt
 
     def __repr__(self):
-        return "<PlayerGameStat(%s, %s, %s, %s)>" \
-        % (self.player_id, self.game_id, self.create_dt, self.stat_type)
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
 
     def nick_stripped(self):
         if self.nick is None:
@@ -108,35 +125,38 @@ class PlayerGameStat(object):
     def team_html_color(self):
         # blue
         if self.team == 5:
-            return "blue"
+            return "red"
         # red
         if self.team == 14:
-            return "red"
+            return "blue"
         if self.team == 13:
             return "yellow"
         if self.team == 10:
             return "pink"
 
 
-class GameMutator(object):
-    def __repr__(self):
-        return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
-
 class Achievement(object):
     def __repr__(self):
-        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
-                self.limit)
+        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+
+    def to_dict(self):
+        return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
 
 
 class PlayerAchievement(object):
     def __repr__(self):
         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
 
 class PlayerWeaponStat(object):
     def __repr__(self):
-        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
-                self.player_id, self.game_id)
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
 
 
 class Hashkey(object):
@@ -147,11 +167,48 @@ class Hashkey(object):
     def __repr__(self):
         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
 
 class PlayerNick(object):
     def __repr__(self):
         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':self.stripped_nick}
+
+
+class PlayerElo(object):
+    def __init__(self, player_id=None, game_type_cd=None, elo=None):
+
+        self.player_id = player_id
+        self.game_type_cd = game_type_cd
+        self.elo = elo
+        self.score = 0
+        self.games = 0
+
+    def __repr__(self):
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
 
 def initialize_db(engine=None):
     DBSession.configure(bind=engine)
@@ -163,33 +220,31 @@ def initialize_db(engine=None):
     achievements_table = MetaData.tables['achievements']
     cd_achievement_table = MetaData.tables['cd_achievement']
     cd_game_type_table = MetaData.tables['cd_game_type']
-    cd_mutator_table = MetaData.tables['cd_mutator']
     cd_weapon_table = MetaData.tables['cd_weapon']
     db_version_table = MetaData.tables['db_version']
-    game_mutators_table = MetaData.tables['game_mutators']
     games_table = MetaData.tables['games']
     hashkeys_table = MetaData.tables['hashkeys']
-    map_game_types_table = MetaData.tables['map_game_types']
     maps_table = MetaData.tables['maps']
     player_game_stats_table = MetaData.tables['player_game_stats']
     players_table = MetaData.tables['players']
     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
     servers_table = MetaData.tables['servers']
     player_nicks_table = MetaData.tables['player_nicks']
+    player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
     mapper(Achievement, cd_achievement_table)
     mapper(GameType, cd_game_type_table)
-    mapper(Mutator, cd_mutator_table)
     mapper(Weapon, cd_weapon_table)
-    mapper(GameMutator, game_mutators_table)
     mapper(Game, games_table)
     mapper(Hashkey, hashkeys_table)
-    mapper(MapGameType, map_game_types_table)
     mapper(Map, maps_table)
     mapper(PlayerGameStat, player_game_stats_table)
     mapper(Player, players_table)
     mapper(PlayerWeaponStat, player_weapon_stats_table)
     mapper(Server, servers_table)
     mapper(PlayerNick, player_nicks_table)
+    mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)