]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Use score-scaling Elo for non-duels.
[xonotic/xonstat.git] / xonstat / models.py
index 57f32023e1a79f113a7b28174929c85124f3d627..84a64ea9a665fc6c9d49e52f12c041d8d48bca17 100644 (file)
-import transaction
-
-from sqlalchemy import Column
-from sqlalchemy import Integer
-from sqlalchemy import Unicode
-
-from sqlalchemy.exc import IntegrityError
-from sqlalchemy.ext.declarative import declarative_base
-
+import json
+import logging
+import math
+import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
+from datetime import timedelta
+from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
+from sqlalchemy.ext.declarative import declarative_base
+from xonstat.util import strip_colors, html_colors, pretty_date
 
+log = logging.getLogger(__name__)
 
 DBSession = scoped_session(sessionmaker())
 Base = declarative_base()
 
-def initialize_sql(engine):
+# define objects for all tables
+class Player(object):
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def nick_strip_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return strip_colors(self.nick)
+
+    def joined_pretty_date(self):
+        return pretty_date(self.create_dt)
+
+    def __repr__(self):
+        return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
+
+
+class GameType(object):
+    def __repr__(self):
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
+
+
+class Weapon(object):
+    def __repr__(self):
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
+
+
+class Server(object):
+    def __init__(self, name=None, hashkey=None, ip_addr=None):
+        self.name = name
+        self.hashkey = hashkey
+        self.ip_addr = ip_addr
+
+    def __repr__(self):
+        return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
+
+    def to_dict(self):
+        return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
+
+
+class Map(object):
+    def __init__(self, name=None):
+        self.name = name
+
+    def __repr__(self):
+        return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
+
+    def to_dict(self):
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
+
+
+class Game(object):
+    def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
+            server_id=None, map_id=None, winner=None):
+        self.game_id = game_id
+        self.start_dt = start_dt
+        self.game_type_cd = game_type_cd
+        self.server_id = server_id
+        self.map_id = map_id
+        self.winner = winner
+
+    def __repr__(self):
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+
+    def fuzzy_date(self):
+        return pretty_date(self.start_dt)
+
+
+class PlayerGameStat(object):
+    def __init__(self, player_game_stat_id=None, create_dt=None):
+        self.player_game_stat_id = player_game_stat_id
+        self.create_dt = create_dt
+
+    def __repr__(self):
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
+
+    def nick_stripped(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return strip_colors(self.nick)
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def team_html_color(self):
+        # blue
+        if self.team == 5:
+            return "red"
+        # red
+        if self.team == 14:
+            return "blue"
+        if self.team == 13:
+            return "yellow"
+        if self.team == 10:
+            return "pink"
+
+
+class Achievement(object):
+    def __repr__(self):
+        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+
+    def to_dict(self):
+        return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
+
+
+class PlayerAchievement(object):
+    def __repr__(self):
+        return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
+
+class PlayerWeaponStat(object):
+    def __repr__(self):
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+
+
+class Hashkey(object):
+    def __init__(self, player_id=None, hashkey=None):
+        self.player_id = player_id
+        self.hashkey = hashkey
+
+    def __repr__(self):
+        return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
+
+class PlayerNick(object):
+    def __repr__(self):
+        return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':self.stripped_nick}
+
+
+class PlayerElo(object):
+    def __init__(self, player_id=None, game_type_cd=None, elo=None):
+
+        self.player_id = player_id
+        self.game_type_cd = game_type_cd
+        self.elo = elo
+        self.score = 0
+        self.games = 0
+
+    def __repr__(self):
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
+
+def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
     Base.metadata.create_all(engine)
+    MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+
+    # assign all those tables to an object
+    achievements_table = MetaData.tables['achievements']
+    cd_achievement_table = MetaData.tables['cd_achievement']
+    cd_game_type_table = MetaData.tables['cd_game_type']
+    cd_weapon_table = MetaData.tables['cd_weapon']
+    db_version_table = MetaData.tables['db_version']
+    games_table = MetaData.tables['games']
+    hashkeys_table = MetaData.tables['hashkeys']
+    maps_table = MetaData.tables['maps']
+    player_game_stats_table = MetaData.tables['player_game_stats']
+    players_table = MetaData.tables['players']
+    player_weapon_stats_table = MetaData.tables['player_weapon_stats']
+    servers_table = MetaData.tables['servers']
+    player_nicks_table = MetaData.tables['player_nicks']
+    player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
+
+    # now map the tables and the objects together
+    mapper(PlayerAchievement, achievements_table)
+    mapper(Achievement, cd_achievement_table)
+    mapper(GameType, cd_game_type_table)
+    mapper(Weapon, cd_weapon_table)
+    mapper(Game, games_table)
+    mapper(Hashkey, hashkeys_table)
+    mapper(Map, maps_table)
+    mapper(PlayerGameStat, player_game_stats_table)
+    mapper(Player, players_table)
+    mapper(PlayerWeaponStat, player_weapon_stats_table)
+    mapper(Server, servers_table)
+    mapper(PlayerNick, player_nicks_table)
+    mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)