]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Resolve some issues with characters not being translated correctly, fixes #1097
[xonotic/xonstat.git] / xonstat / models.py
old mode 100755 (executable)
new mode 100644 (file)
index 0dcda1f..91901d6
@@ -1,9 +1,18 @@
+import json
+import logging
+import math
 import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
+from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
 from sqlalchemy.ext.declarative import declarative_base
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
+
+log = logging.getLogger(__name__)
 
 DBSession = scoped_session(sessionmaker())
 Base = declarative_base()
@@ -22,21 +31,36 @@ class Player(object):
         else:
             return strip_colors(self.nick)
 
+    def joined_pretty_date(self):
+        return pretty_date(self.create_dt)
+
     def __repr__(self):
-        return "<Player(%s, %s)>" % (self.player_id, 
-                self.nick.encode('utf-8'))
+        return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'nick':self.nick,
+            'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'active_ind':self.active_ind, 'location':self.location,
+            'stripped_nick':qfont_decode(self.stripped_nick)}
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
 
 class GameType(object):
     def __repr__(self):
-        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
-                self.active_ind)
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Weapon(object):
     def __repr__(self):
-        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
-                self.active_ind)
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Server(object):
@@ -44,10 +68,21 @@ class Server(object):
         self.name = name
         self.hashkey = hashkey
         self.ip_addr = ip_addr
+        self.create_dt = dt.utcnow()
 
     def __repr__(self):
         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
 
+    def to_dict(self):
+        return {'server_id':self.server_id, 'name':self.name,
+            'ip_addr':self.ip_addr, 'location':self.location}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
 
 class Map(object):
     def __init__(self, name=None):
@@ -56,6 +91,15 @@ class Map(object):
     def __repr__(self):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
+    def to_dict(self):
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
 
 class Game(object):
     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
@@ -68,12 +112,18 @@ class Game(object):
         self.winner = winner
 
     def __repr__(self):
-        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
-                self.game_type_cd, self.server_id)
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+                'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
 
     def fuzzy_date(self):
         return pretty_date(self.start_dt)
 
+    def epoch(self):
+        return timegm(self.start_dt.timetuple())
+
 
 class PlayerGameStat(object):
     def __init__(self, player_game_stat_id=None, create_dt=None):
@@ -81,8 +131,12 @@ class PlayerGameStat(object):
         self.create_dt = create_dt
 
     def __repr__(self):
-        return "<PlayerGameStat(%s, %s, %s)>" \
-        % (self.player_id, self.game_id, self.create_dt)
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
 
     def nick_stripped(self):
         if self.nick is None:
@@ -97,12 +151,10 @@ class PlayerGameStat(object):
             return html_colors(self.nick)
 
     def team_html_color(self):
-        # blue
         if self.team == 5:
-            return "blue"
-        # red
-        if self.team == 14:
             return "red"
+        if self.team == 14:
+            return "blue"
         if self.team == 13:
             return "yellow"
         if self.team == 10:
@@ -111,19 +163,33 @@ class PlayerGameStat(object):
 
 class Achievement(object):
     def __repr__(self):
-        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
-                self.limit)
+        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+
+    def to_dict(self):
+        return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
 
 
 class PlayerAchievement(object):
     def __repr__(self):
         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
 
 class PlayerWeaponStat(object):
+    def __init__(self):
+        self.fired = 0
+        self.max = 0
+        self.hit = 0
+        self.actual = 0
+        self.frags = 0
+
     def __repr__(self):
-        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
-                self.player_id, self.game_id)
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
 
 
 class Hashkey(object):
@@ -134,10 +200,64 @@ class Hashkey(object):
     def __repr__(self):
         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
 
 class PlayerNick(object):
     def __repr__(self):
-        return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+        return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
+
+
+class PlayerElo(object):
+    def __init__(self, player_id=None, game_type_cd=None, elo=None):
+
+        self.player_id = player_id
+        self.game_type_cd = game_type_cd
+        self.elo = elo
+        self.score = 0
+        self.games = 0
+
+    def __repr__(self):
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
+
+class PlayerCaptime(object):
+    def __init__(self, player_id=None, game_id=None, map_id=None,
+            fastest_cap=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.map_id = map_id
+        self.fastest_cap = fastest_cap
+
+    def __repr__(self):
+        return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+    def __repr__(self):
+        return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
 
 
 def initialize_db(engine=None):
@@ -160,6 +280,10 @@ def initialize_db(engine=None):
     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
     servers_table = MetaData.tables['servers']
     player_nicks_table = MetaData.tables['player_nicks']
+    player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
+    player_captimes_table = MetaData.tables['player_map_captimes']
+    summary_stats_table = MetaData.tables['summary_stats']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -174,3 +298,7 @@ def initialize_db(engine=None):
     mapper(PlayerWeaponStat, player_weapon_stats_table)
     mapper(Server, servers_table)
     mapper(PlayerNick, player_nicks_table)
+    mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)
+    mapper(PlayerCaptime, player_captimes_table)
+    mapper(SummaryStat, summary_stats_table)