]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Resolve some issues with characters not being translated correctly, fixes #1097
[xonotic/xonstat.git] / xonstat / models.py
index 87965d5c3bb1d142c5060ca346101c1eb30ef4c8..91901d6e0b5ce3b2c44adf1e479693b4afdb72f5 100644 (file)
-import datetime
+import json
 import logging
-import sqlahelper
+import math
 import sqlalchemy
-import transaction
-
-from sqlalchemy import Column
-from sqlalchemy import Integer
-from sqlalchemy import Unicode
-
-from sqlalchemy.exc import IntegrityError
-from sqlalchemy.ext.declarative import declarative_base
-
+import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
+from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
+from sqlalchemy.ext.declarative import declarative_base
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
 
-Engine=sqlahelper.get_engine()
-DBSession = scoped_session(sessionmaker())
-Base = declarative_base()
-
-# setup logging
 log = logging.getLogger(__name__)
 
-# reflect all the tables 
-MetaData = sqlalchemy.MetaData(bind=Engine, reflect=True)
-
-# assign all those tables to an object
-achievements_table = MetaData.tables['achievements']
-cd_achievement_table = MetaData.tables['cd_achievement']
-cd_game_type_table = MetaData.tables['cd_game_type']
-cd_mutator_table = MetaData.tables['cd_mutator']
-cd_weapon_table = MetaData.tables['cd_weapon']
-db_version_table = MetaData.tables['db_version']
-game_mutators_table = MetaData.tables['game_mutators']
-games_table = MetaData.tables['games']
-hashkeys_table = MetaData.tables['hashkeys']
-map_game_types_table = MetaData.tables['map_game_types']
-maps_table = MetaData.tables['maps']
-player_game_stats_table = MetaData.tables['player_game_stats']
-players_table = MetaData.tables['players']
-player_weapon_stats_table = MetaData.tables['player_weapon_stats']
-servers_table = MetaData.tables['servers']
+DBSession = scoped_session(sessionmaker())
+Base = declarative_base()
 
 # define objects for all tables
 class Player(object):
-    def __init__(self, player_id=None, nick=None, create_dt=datetime.datetime.now(), 
-            location = None):
-        self.player_id = player_id
-        self.nick = nick
-        self.create_dt = create_dt
-        self.location = location
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
 
-    def __repr__(self):
-        return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick, 
-                self.create_dt, self.location)
+    def nick_strip_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return strip_colors(self.nick)
 
-class Mutator(object):
-    def __init__(self, mutator_cd, name=None, descr=None, active_ind='Y'):
-        self.mutator_cd = mutator_cd
-        self.name = name
-        self.descr = descr
-        self.active_ind = active_ind
+    def joined_pretty_date(self):
+        return pretty_date(self.create_dt)
 
     def __repr__(self):
-        return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name, 
-                self.descr, self.active_ind)
+        return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'nick':self.nick,
+            'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'active_ind':self.active_ind, 'location':self.location,
+            'stripped_nick':qfont_decode(self.stripped_nick)}
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
-class GameType(object):
-    def __init__(self, game_type_cd, descr=None, active_ind='Y'):
-        self.game_type_cd = game_type_cd
-        self.descr = descr
-        self.active_ind = active_ind
 
+class GameType(object):
     def __repr__(self):
-        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
-                self.active_ind)
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
 
-class Weapon(object):
-    def __init__(self, weapon_cd=None, descr=None, active_ind='Y'):
-        self.weapon_cd = weapon_cd
-        self.descr = descr
-        self.active_ind = active_ind
 
+class Weapon(object):
     def __repr__(self):
-        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
-                self.active_ind)
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
+
 
 class Server(object):
-    def __init__(self, server_id=None, name=None, location=None, ip_addr=None,
-            max_players=None, create_dt=None, 
-            pure_ind='Y', active_ind='Y'):
-        self.server_id = server_id
+    def __init__(self, name=None, hashkey=None, ip_addr=None):
         self.name = name
-        self.location = location
+        self.hashkey = hashkey
         self.ip_addr = ip_addr
-        self.max_players = max_players
-        self.create_dt = create_dt
-        self.pure_ind = pure_ind
-        self.active_ind = active_ind
+        self.create_dt = dt.utcnow()
 
     def __repr__(self):
-        return "<Server(%s, %s, %s)>" % (self.server_id, self.name, 
-                self.ip_addr)
+        return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
+
+    def to_dict(self):
+        return {'server_id':self.server_id, 'name':self.name,
+            'ip_addr':self.ip_addr, 'location':self.location}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
 
 class Map(object):
-    def __init__(self, map_id=None, name=None, version=None, pk3_name=None,
-            curl_url=None):
-        self.map_id = map_id
+    def __init__(self, name=None):
         self.name = name
-        self.version = version
-        self.pk3_name = pk3_name
-        self.curl_url = curl_url
 
     def __repr__(self):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
-class MapGameType(object):
-    def __init__(self, map_id=None, game_type_cd=None):
-        self.map_id = map_id
-        self.game_type_cd = game_type_cd
+    def to_dict(self):
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
-    def __repr__(self):
-        return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
 
 class Game(object):
-    def __init__(self, game_id=None, start_dt=None,
-            game_type_cd=None, server_id=None, map_id=None, duration=None,
-            winner=None, create_dt=None):
+    def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
+            server_id=None, map_id=None, winner=None):
         self.game_id = game_id
         self.start_dt = start_dt
         self.game_type_cd = game_type_cd
         self.server_id = server_id
         self.map_id = map_id
-        self.duration = duration
         self.winner = winner
-        self.create_dt = create_dt
 
     def __repr__(self):
-        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
-                self.game_type_cd, self.server_id)
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+                'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+
+    def fuzzy_date(self):
+        return pretty_date(self.start_dt)
+
+    def epoch(self):
+        return timegm(self.start_dt.timetuple())
+
 
 class PlayerGameStat(object):
-    def __init__(self, player_id=None, game_id=None, create_dt=None, 
-            stat_type=None, team=None, kills=None, deaths=None, suicides=None, 
-            score=None, time=None, held=None, captures=None, pickups=None, 
-            carrier_frags=None, drops=None, returns=None, collects=None, 
-            destroys=None, destroys_holding_key=None, pushes=None, 
-            pushed=None, nick=None):
-        self.player_id = player_id
-        self.game_id = game_id
+    def __init__(self, player_game_stat_id=None, create_dt=None):
+        self.player_game_stat_id = player_game_stat_id
         self.create_dt = create_dt
-        self.stat_type = stat_type
-        self.nick = nick
-        self.team = team
-        self.kills = kills
-        self.deaths = deaths
-        self.suicides = suicides
-        self.score = score
-        self.time = time
-        self.held = held
-        self.captures = captures
-        self.pickups = pickups
-        self.carrier_frags = carrier_frags
-        self.drops = drops
-        self.returns = returns
-        self.collects = collects
-        self.destroys = destroys
-        self.destroys_holding_key = destroys_holding_key
-        self.pushes = pushes
-        self.pushed = pushed
-
-    def __repr__(self):
-        return "<PlayerGameStat(%s, %s, %s, %s)>" \
-        % (self.player_id, self.game_id, self.create_dt, self.stat_type)
-
-class GameMutator(object):
-    def __init__(self, game_id=None, mutator_cd=None):
-        self.game_id = game_id
-        self.mutator_cd = mutator_cd
 
     def __repr__(self):
-        return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
+
+    def nick_stripped(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return strip_colors(self.nick)
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def team_html_color(self):
+        if self.team == 5:
+            return "red"
+        if self.team == 14:
+            return "blue"
+        if self.team == 13:
+            return "yellow"
+        if self.team == 10:
+            return "pink"
 
-class Achievement(object):
-    def __init__(self, achievement_cd=None, descr=None, limit=None, active_ind='Y'):
-        self.achievement_cd = achievement_cd
-        self.descr = descr
-        self.limit = limit
-        self.active_ind = active_ind
 
+class Achievement(object):
     def __repr__(self):
         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
 
-class PlayerAchievement(object):
-    def __init__(self, achievement_id=None, achievement_cd=None, 
-            player_id=None, create_dt=datetime.datetime.now()):
-        self.achievement_id = achievement_id
-        self.achievement_cd = achievement_cd
-        self.player_id = player_id
-        self.create_dt = create_dt
+    def to_dict(self):
+        return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
+
 
+class PlayerAchievement(object):
     def __repr__(self):
         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
+
 class PlayerWeaponStat(object):
-    def __init__(self, player_weapon_stat_id=None, 
-            create_dt=datetime.datetime.now(), player_id=None,
-            game_id=None, weapon_cd=None, actual=None, max=None, frags=None):
-        self.player_weapon_stat_id = player_weapon_stat_id
-        self.create_dt = create_dt
-        self.player_id = player_id
-        self.game_id = game_id
-        self.weapon_cd = weapon_cd
-        self.actual = actual
-        self.max = max
-        self.frags = frags
+    def __init__(self):
+        self.fired = 0
+        self.max = 0
+        self.hit = 0
+        self.actual = 0
+        self.frags = 0
 
     def __repr__(self):
-        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stat_id,
-                self.player_id, self.game_id)
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+
 
 class Hashkey(object):
-    def __init__(self, player_id=None, hashkey=None, active_ind='Y',
-            create_dt=datetime.datetime.now()):
+    def __init__(self, player_id=None, hashkey=None):
         self.player_id = player_id
         self.hashkey = hashkey
-        self.active_ind = active_ind
 
     def __repr__(self):
         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
 
-# now map the tables and the objects together
-mapper(PlayerAchievement, achievements_table)
-mapper(Achievement, cd_achievement_table)
-mapper(GameType, cd_game_type_table)
-mapper(Mutator, cd_mutator_table)
-mapper(Weapon, cd_weapon_table)
-mapper(GameMutator, game_mutators_table)
-mapper(Game, games_table)
-mapper(Hashkey, hashkeys_table)
-mapper(MapGameType, map_game_types_table)
-mapper(Map, maps_table)
-mapper(PlayerGameStat, player_game_stats_table)
-mapper(Player, players_table)
-mapper(PlayerWeaponStat, player_weapon_stats_table)
-mapper(Server, servers_table)
-
-def initialize_sql(engine):
+    def to_dict(self):
+        return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
+
+class PlayerNick(object):
+    def __repr__(self):
+        return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
+
+
+class PlayerElo(object):
+    def __init__(self, player_id=None, game_type_cd=None, elo=None):
+
+        self.player_id = player_id
+        self.game_type_cd = game_type_cd
+        self.elo = elo
+        self.score = 0
+        self.games = 0
+
+    def __repr__(self):
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
+
+class PlayerCaptime(object):
+    def __init__(self, player_id=None, game_id=None, map_id=None,
+            fastest_cap=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.map_id = map_id
+        self.fastest_cap = fastest_cap
+
+    def __repr__(self):
+        return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+    def __repr__(self):
+        return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
+def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
     Base.metadata.create_all(engine)
-
+    MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+
+    # assign all those tables to an object
+    achievements_table = MetaData.tables['achievements']
+    cd_achievement_table = MetaData.tables['cd_achievement']
+    cd_game_type_table = MetaData.tables['cd_game_type']
+    cd_weapon_table = MetaData.tables['cd_weapon']
+    db_version_table = MetaData.tables['db_version']
+    games_table = MetaData.tables['games']
+    hashkeys_table = MetaData.tables['hashkeys']
+    maps_table = MetaData.tables['maps']
+    player_game_stats_table = MetaData.tables['player_game_stats']
+    players_table = MetaData.tables['players']
+    player_weapon_stats_table = MetaData.tables['player_weapon_stats']
+    servers_table = MetaData.tables['servers']
+    player_nicks_table = MetaData.tables['player_nicks']
+    player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
+    player_captimes_table = MetaData.tables['player_map_captimes']
+    summary_stats_table = MetaData.tables['summary_stats']
+
+    # now map the tables and the objects together
+    mapper(PlayerAchievement, achievements_table)
+    mapper(Achievement, cd_achievement_table)
+    mapper(GameType, cd_game_type_table)
+    mapper(Weapon, cd_weapon_table)
+    mapper(Game, games_table)
+    mapper(Hashkey, hashkeys_table)
+    mapper(Map, maps_table)
+    mapper(PlayerGameStat, player_game_stats_table)
+    mapper(Player, players_table)
+    mapper(PlayerWeaponStat, player_weapon_stats_table)
+    mapper(Server, servers_table)
+    mapper(PlayerNick, player_nicks_table)
+    mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)
+    mapper(PlayerCaptime, player_captimes_table)
+    mapper(SummaryStat, summary_stats_table)