]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Resolve some issues with characters not being translated correctly, fixes #1097
[xonotic/xonstat.git] / xonstat / models.py
index e8eb3a371051a7f23e74763ff975c082ff27c604..91901d6e0b5ce3b2c44adf1e479693b4afdb72f5 100644 (file)
@@ -3,13 +3,14 @@ import logging
 import math
 import sqlalchemy
 import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
 from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
 from sqlalchemy.ext.declarative import declarative_base
-from xonstat.elo import KREDUCTION, ELOPARMS
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
 
 log = logging.getLogger(__name__)
 
@@ -37,7 +38,13 @@ class Player(object):
         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
+        return {'player_id':self.player_id, 'nick':self.nick,
+            'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'active_ind':self.active_ind, 'location':self.location,
+            'stripped_nick':qfont_decode(self.stripped_nick)}
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
 
 class GameType(object):
@@ -61,12 +68,20 @@ class Server(object):
         self.name = name
         self.hashkey = hashkey
         self.ip_addr = ip_addr
+        self.create_dt = dt.utcnow()
 
     def __repr__(self):
         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
 
     def to_dict(self):
-        return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
+        return {'server_id':self.server_id, 'name':self.name,
+            'ip_addr':self.ip_addr, 'location':self.location}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
 
 class Map(object):
@@ -77,7 +92,13 @@ class Map(object):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
     def to_dict(self):
-        return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
 
 class Game(object):
@@ -94,163 +115,14 @@ class Game(object):
         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
 
     def to_dict(self):
-        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+                'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
 
     def fuzzy_date(self):
         return pretty_date(self.start_dt)
 
-    def process_elos(self, session, game_type_cd=None):
-        if game_type_cd is None:
-            game_type_cd = self.game_type_cd
-
-        # we do not have the actual duration of the game, so use the 
-        # maximum alivetime of the players instead
-        duration = 0
-        for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
-                    filter(PlayerGameStat.game_id==self.game_id).\
-                    one():
-            duration = d.seconds
-
-        scores = {}
-        alivetimes = {}
-        winners = []
-        for (p,s,a,r,t) in session.query(PlayerGameStat.player_id, 
-                PlayerGameStat.score, PlayerGameStat.alivetime,
-                PlayerGameStat.rank, PlayerGameStat.team).\
-                filter(PlayerGameStat.game_id==self.game_id).\
-                filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
-                filter(PlayerGameStat.player_id > 2).\
-                all():
-                    # scores are per second
-                    scores[p] = s/float(a.seconds)
-                    alivetimes[p] = a.seconds
-
-                    # winners are either rank 1 or on the winning team
-                    # team games are where the team is set (duh)
-                    if r == 1 or (t == self.winner and t is not None):
-                        winners.append(p)
-
-        player_ids = scores.keys()
-
-        elos = {}
-        for e in session.query(PlayerElo).\
-                filter(PlayerElo.player_id.in_(player_ids)).\
-                filter(PlayerElo.game_type_cd==game_type_cd).all():
-                    elos[e.player_id] = e
-
-        # ensure that all player_ids have an elo record
-        for pid in player_ids:
-            if pid not in elos.keys():
-                elos[pid] = PlayerElo(pid, game_type_cd)
-
-        for pid in player_ids:
-            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
-                    duration)
-            if elos[pid].k == 0:
-                del(elos[pid])
-                del(scores[pid])
-                del(alivetimes[pid])
-
-        elos = self.update_elos(session, elos, scores, winners, ELOPARMS)
-
-        # add the elos to the session for committing
-        for e in elos:
-            session.add(elos[e])
-
-        # no longer calculate DM elo for a duel game
-        # if game_type_cd == 'duel':
-            # self.process_elos(session, "dm")
-
-
-    def update_elos(self, session, elos, scores, winners, ep):
-        eloadjust = {}
-        for pid in elos.keys():
-            eloadjust[pid] = 0
-
-        if len(elos) < 2:
-            return elos
-
-        pids = elos.keys()
-
-        for i in xrange(0, len(pids)):
-            ei = elos[pids[i]]
-            for j in xrange(i+1, len(pids)):
-                ej = elos[pids[j]]
-                si = scores[ei.player_id]
-                sj = scores[ej.player_id]
-
-                # normalize scores
-                ofs = min(0, si, sj)
-                si -= ofs
-                sj -= ofs
-                if si + sj == 0:
-                    si, sj = 1, 1 # a draw
-
-                # real score factor
-                scorefactor_real = si / float(si + sj)
-
-                # estimated score factor by elo
-                elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
-                    (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
-                scorefactor_elo = 1 / (1 + math.exp(-elodiff))
-
-                # how much adjustment is good?
-                # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
-                # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
-                # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
-                # elodiff'(scorefactor) >= 4 / logdistancefactor
-
-                # adjust'(scorefactor) = K1 + K2
-
-                # so we want:
-                # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
-                # as we then don't overcompensate
-
-                adjustment = scorefactor_real - scorefactor_elo
-                eloadjust[ei.player_id] += adjustment
-                eloadjust[ej.player_id] -= adjustment
-
-        elo_deltas = {}
-        for pid in pids:
-            new_elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
-
-            log.debug("Player {0}'s Elo would be going from {1} to {2}.".format(pid, 
-                elos[pid].elo, new_elo))
-
-            # winners are not penalized with negative elo
-            if pid in winners and new_elo < elos[pid].elo:
-                elo_deltas[pid] = 0.0
-            else:
-                elos[pid].elo = new_elo
-                elo_deltas[pid] = new_elo - float(elos[pid].elo)
-
-            elos[pid].games += 1
-
-        self.save_elo_deltas(session, elo_deltas)
-
-        return elos
-
-
-    def save_elo_deltas(self, session, elo_deltas):
-        """
-        Saves the amount by which each player's Elo goes up or down
-        in a given game in the PlayerGameStat row, allowing for scoreboard display.
-
-        elo_deltas is a dictionary such that elo_deltas[player_id] is the elo_delta
-        for that player_id.
-        """
-        pgstats = {}
-        for pgstat in session.query(PlayerGameStat).\
-                filter(PlayerGameStat.game_id == self.game_id).\
-                all():
-                    pgstats[pgstat.player_id] = pgstat
-
-        for pid in elo_deltas.keys():
-            try:
-                pgstats[pid].elo_delta = elo_deltas[pid]
-                session.add(pgstats[pid])
-            except:
-                log.debug("Unable to save Elo delta value for player_id {0}".format(pid))
+    def epoch(self):
+        return timegm(self.start_dt.timetuple())
 
 
 class PlayerGameStat(object):
@@ -262,7 +134,9 @@ class PlayerGameStat(object):
         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
+        return {'player_id':self.player_id, 'game_id':self.game_id,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
 
     def nick_stripped(self):
         if self.nick is None:
@@ -277,10 +151,8 @@ class PlayerGameStat(object):
             return html_colors(self.nick)
 
     def team_html_color(self):
-        # blue
         if self.team == 5:
             return "red"
-        # red
         if self.team == 14:
             return "blue"
         if self.team == 13:
@@ -306,6 +178,13 @@ class PlayerAchievement(object):
 
 
 class PlayerWeaponStat(object):
+    def __init__(self):
+        self.fired = 0
+        self.max = 0
+        self.hit = 0
+        self.actual = 0
+        self.frags = 0
+
     def __repr__(self):
         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
 
@@ -327,26 +206,26 @@ class Hashkey(object):
 
 class PlayerNick(object):
     def __repr__(self):
-        return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+        return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'name':self.stripped_nick}
+        return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
 
 
 class PlayerElo(object):
-    def __init__(self, player_id=None, game_type_cd=None):
+    def __init__(self, player_id=None, game_type_cd=None, elo=None):
 
         self.player_id = player_id
         self.game_type_cd = game_type_cd
+        self.elo = elo
         self.score = 0
         self.games = 0
-        self.elo = ELOPARMS.initial
 
     def __repr__(self):
-        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
 
 
 class PlayerRank(object):
@@ -364,6 +243,23 @@ class PlayerRank(object):
         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
 
 
+class PlayerCaptime(object):
+    def __init__(self, player_id=None, game_id=None, map_id=None,
+            fastest_cap=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.map_id = map_id
+        self.fastest_cap = fastest_cap
+
+    def __repr__(self):
+        return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+    def __repr__(self):
+        return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
 def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
@@ -386,6 +282,8 @@ def initialize_db(engine=None):
     player_nicks_table = MetaData.tables['player_nicks']
     player_elos_table = MetaData.tables['player_elos']
     player_ranks_table = MetaData.tables['player_ranks']
+    player_captimes_table = MetaData.tables['player_map_captimes']
+    summary_stats_table = MetaData.tables['summary_stats']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -402,3 +300,5 @@ def initialize_db(engine=None):
     mapper(PlayerNick, player_nicks_table)
     mapper(PlayerElo, player_elos_table)
     mapper(PlayerRank, player_ranks_table)
+    mapper(PlayerCaptime, player_captimes_table)
+    mapper(SummaryStat, summary_stats_table)